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- #ifndef AFUN_CODE_H
- #define AFUN_CODE_H
- #include "aFuntool.h"
- #include "aFunCoreExport.h"
- namespace aFuncore {
- class AFUN_CORE_EXPORT Code {
- public:
- typedef enum CodeType {
- code_start = 0,
- code_element = 1,
- code_block = 2,
- } CodeType;
- typedef enum BlockType {
- block_p = '(',
- block_b = '[',
- block_c = '{',
- } BlockType;
- Code(const Code &)=delete;
- Code &operator=(const Code &)=delete;
- static Code *create(aFuntool::FileLine line, aFuntool::ConstFilePath file="");
- static Code *create(const std::string &element,
- aFuntool::FileLine line, aFuntool::ConstFilePath file="", char prefix=aFuntool::NUL);
- static Code *create(BlockType block_type, Code *son,
- aFuntool::FileLine line, aFuntool::ConstFilePath file="", char prefix=aFuntool::NUL);
- static void destruct(Code *code);
- Code *connect(Code *code);
- void display() const;
- void displayAll() const;
- bool write_v1(FILE *f, bool debug=false) const;
- bool writeAll_v1(FILE *f, bool debug=false) const;
- Code *read_v1(FILE *f, bool debug=false, int8_t read_type=code_element, bool to_son=false);
- bool readAll_v1(FILE *f, bool debug=false);
- [[nodiscard]] std::string getMD5_v1() const;
- [[nodiscard]] std::string getMD5All_v1() const;
- bool writeByteCode(aFuntool::ConstFilePath file_path, bool debug=false) const; // NOLINT 允许忽略返回值
- bool readByteCode(aFuntool::ConstFilePath file_path);
- [[nodiscard]] CodeType getType() const;
- [[nodiscard]] char getPrefix() const;
- [[nodiscard]] const char *getElement() const;
- [[nodiscard]] BlockType getBlockType() const;
- [[nodiscard]] Code *getSon() const;
- [[nodiscard]] Code *toNext() const;
- [[nodiscard]] Code *toPrev() const;
- [[nodiscard]] Code *toFather() const;
- [[nodiscard]] aFuntool::FileLine getFileLine() const;
- [[nodiscard]] aFuntool::FilePath getFilePath() const;
- protected:
- explicit Code(aFuntool::FileLine line, aFuntool::ConstFilePath file="");
- Code(const std::string &element, aFuntool::FileLine line, aFuntool::ConstFilePath file="", char prefix=aFuntool::NUL);
- Code(BlockType block_type, Code *son, aFuntool::FileLine line, aFuntool::ConstFilePath file="", char prefix=aFuntool::NUL);
- ~Code();
- private:
- CodeType type;
- char prefix=aFuntool::NUL;
- union {
- char *element = nullptr; // union 内不使用 std::string
- struct { // NOLINT 不需要初始化
- BlockType block_type;
- Code *son;
- };
- };
- Code *father = nullptr;;
- Code *next = nullptr;;
- Code *prev = nullptr;;
- aFuntool::FileLine line;
- aFuntool::FilePath file;
- };
- }
- #include "code.inline.h"
- #endif //AFUN_CODE_H
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