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- <html>
- <head>
- <title>pcre2_set_character_tables specification</title>
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- <h1>pcre2_set_character_tables man page</h1>
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- <br><b>
- SYNOPSIS
- </b><br>
- <P>
- <b>#include <pcre2.h></b>
- </P>
- <P>
- <b>int pcre2_set_character_tables(pcre2_compile_context *<i>ccontext</i>,</b>
- <b> const uint8_t *<i>tables</i>);</b>
- </P>
- <br><b>
- DESCRIPTION
- </b><br>
- <P>
- This function sets a pointer to custom character tables within a compile
- context. The second argument must point to a set of PCRE2 character tables or
- be NULL to request the default tables. The result is always zero. Character
- tables can be created by calling <b>pcre2_maketables()</b> or by running the
- <b>pcre2_dftables</b> maintenance command in binary mode (see the
- <a href="pcre2build.html"><b>pcre2build</b></a>
- documentation).
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- There is a complete description of the PCRE2 native API in the
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