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- #ifndef AFUN_AFUNLANG_HPP
- #define AFUN_AFUNLANG_HPP
- #include "aFunlangExport.h"
- #include "aFunCore.hpp"
- #include "runtime.hpp"
- typedef struct aFunInitInfo aFunInitInfo;
- struct aFunInitInfo {
- const char *base_dir;
- bool log_asyn;
- jmp_buf *buf;
- LogLevel level;
- };
- typedef struct aFunRunInfo aFunRunInfo;
- struct aFunRunInfo {
- bool signal;
- };
- AFUN_LANG_EXPORT bool aFunInit(aFunInitInfo *info);
- AFUN_LANG_EXPORT bool aFunDestruct();
- AFUN_LANG_EXPORT void defineRunEnv(aFunRunInfo *run_env);
- AFUN_LANG_EXPORT void undefRunEnv(aFunRunInfo *run_env);
- AFUN_LANG_EXPORT af_Environment *creatAFunEnvironment(int argc, char **argv);
- AFUN_LANG_EXPORT bool destructAFunEnvironment(af_Environment *env);
- /* 源文件运行 */
- AFUN_LANG_EXPORT int runCodeFromString(const char *code, const char *string_name, int mode, af_Environment *env);
- AFUN_LANG_EXPORT int runCodeFromFileSource(FilePath file, bool save_afb, FilePath save_path, int mode, af_Environment *env);
- AFUN_LANG_EXPORT int runCodeFromStdin(const char *name, af_Environment *env);
- AFUN_LANG_EXPORT int runCodeFromMemory(af_Code *code, int mode, af_Environment *env);
- AFUN_LANG_EXPORT int runCodeFromFileByte(FilePath file, int mode, af_Environment *env);
- AFUN_LANG_EXPORT int runCodeFromFile(FilePath file, bool save_afb, int mode, af_Environment *env);
- AFUN_LANG_EXPORT int buildFile(FilePath out, FilePath in);
- #endif //AFUN_AFUNLANG_HPP
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