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- import unittest
- from numpy import int8, int16, uint8, uint16, float32, array, alltrue
- import pygame
- from pygame.compat import as_bytes
- import pygame.sndarray
- SDL2 = pygame.get_sdl_version()[0] >= 2
- class SndarrayTest (unittest.TestCase):
- array_dtypes = {8: uint8, -8: int8, 16: uint16, -16: int16, 32: float32}
- def _assert_compatible(self, arr, size):
- dtype = self.array_dtypes[size]
- self.assertEqual(arr.dtype, dtype)
- def test_array(self):
- def check_array(size, channels, test_data):
- try:
- pygame.mixer.init(22050, size, channels, allowedchanges=0)
- except pygame.error:
- # Not all sizes are supported on all systems.
- return
- try:
- __, sz, __ = pygame.mixer.get_init()
- if sz == size:
- srcarr = array(test_data, self.array_dtypes[size])
- snd = pygame.sndarray.make_sound(srcarr)
- arr = pygame.sndarray.array(snd)
- self._assert_compatible(arr, size)
- self.assertTrue(alltrue(arr == srcarr),
- "size: %i\n%s\n%s" % (
- size, arr, test_data))
- finally:
- pygame.mixer.quit()
- check_array(8, 1, [0, 0x0f, 0xf0, 0xff])
- check_array(8, 2,
- [[0, 0x80], [0x2D, 0x41], [0x64, 0xA1], [0xff, 0x40]])
- check_array(16, 1, [0, 0x00ff, 0xff00, 0xffff])
- check_array(16, 2, [[0, 0xffff], [0xffff, 0],
- [0x00ff, 0xff00], [0x0f0f, 0xf0f0]])
- check_array(-8, 1, [0, -0x80, 0x7f, 0x64])
- check_array(-8, 2,
- [[0, -0x80], [-0x64, 0x64], [0x25, -0x50], [0xff, 0]])
- check_array(-16, 1, [0, 0x7fff, -0x7fff, -1])
- check_array(-16, 2, [[0, -0x7fff], [-0x7fff, 0],
- [0x7fff, 0], [0, 0x7fff]])
- def test_get_arraytype(self):
- array_type = pygame.sndarray.get_arraytype()
- self.assertEqual(array_type, 'numpy',
- "unknown array type %s" % array_type)
- def test_get_arraytypes(self):
- arraytypes = pygame.sndarray.get_arraytypes()
- self.assertIn('numpy', arraytypes)
- for atype in arraytypes:
- self.assertEqual(atype, 'numpy', "unknown array type %s" % atype)
- def test_make_sound(self):
- def check_sound(size, channels, test_data):
- try:
- pygame.mixer.init(22050, size, channels, allowedchanges=0)
- except pygame.error:
- # Not all sizes are supported on all systems.
- return
- try:
- __, sz, __ = pygame.mixer.get_init()
- if sz == size:
- srcarr = array(test_data, self.array_dtypes[size])
- snd = pygame.sndarray.make_sound(srcarr)
- arr = pygame.sndarray.samples(snd)
- self.assertTrue(alltrue(arr == srcarr),
- "size: %i\n%s\n%s" % (
- size, arr, test_data))
- finally:
- pygame.mixer.quit()
- check_sound(8, 1, [0, 0x0f, 0xf0, 0xff])
- check_sound(8, 2,
- [[0, 0x80], [0x2D, 0x41], [0x64, 0xA1], [0xff, 0x40]])
- check_sound(16, 1, [0, 0x00ff, 0xff00, 0xffff])
- check_sound(16, 2, [[0, 0xffff], [0xffff, 0],
- [0x00ff, 0xff00], [0x0f0f, 0xf0f0]])
- check_sound(-8, 1, [0, -0x80, 0x7f, 0x64])
- check_sound(-8, 2,
- [[0, -0x80], [-0x64, 0x64], [0x25, -0x50], [0xff, 0]])
- check_sound(-16, 1, [0, 0x7fff, -0x7fff, -1])
- check_sound(-16, 2, [[0, -0x7fff], [-0x7fff, 0],
- [0x7fff, 0], [0, 0x7fff]])
- if SDL2:
- check_sound(32, 2, [[0.0, -1.0], [-1.0, 0], [1.0, 0], [0, 1.0]])
- def test_samples(self):
- null_byte = as_bytes('\x00')
- def check_sample(size, channels, test_data):
- try:
- pygame.mixer.init(22050, size, channels, allowedchanges=0)
- except pygame.error:
- # Not all sizes are supported on all systems.
- return
- try:
- __, sz, __ = pygame.mixer.get_init()
- if sz == size:
- zeroed = null_byte * ((abs(size) // 8) *
- len(test_data) *
- channels)
- snd = pygame.mixer.Sound(buffer=zeroed)
- samples = pygame.sndarray.samples(snd)
- self._assert_compatible(samples, size)
- ##print ('X %s' % (samples.shape,))
- ##print ('Y %s' % (test_data,))
- samples[...] = test_data
- arr = pygame.sndarray.array(snd)
- self.assertTrue(alltrue(samples == arr),
- "size: %i\n%s\n%s" % (
- size, arr, test_data))
- finally:
- pygame.mixer.quit()
- check_sample(8, 1, [0, 0x0f, 0xf0, 0xff])
- check_sample(8, 2,
- [[0, 0x80], [0x2D, 0x41], [0x64, 0xA1], [0xff, 0x40]])
- check_sample(16, 1, [0, 0x00ff, 0xff00, 0xffff])
- check_sample(16, 2, [[0, 0xffff], [0xffff, 0],
- [0x00ff, 0xff00], [0x0f0f, 0xf0f0]])
- check_sample(-8, 1, [0, -0x80, 0x7f, 0x64])
- check_sample(-8, 2,
- [[0, -0x80], [-0x64, 0x64], [0x25, -0x50], [0xff, 0]])
- check_sample(-16, 1, [0, 0x7fff, -0x7fff, -1])
- check_sample(-16, 2, [[0, -0x7fff], [-0x7fff, 0],
- [0x7fff, 0], [0, 0x7fff]])
- if SDL2:
- check_sample(32, 2, [[0.0, -1.0], [-1.0, 0], [1.0, 0], [0, 1.0]])
- def test_use_arraytype(self):
- def do_use_arraytype(atype):
- pygame.sndarray.use_arraytype(atype)
- pygame.sndarray.use_arraytype('numpy')
- self.assertEqual(pygame.sndarray.get_arraytype(), 'numpy')
- self.assertRaises(ValueError, do_use_arraytype, 'not an option')
- @unittest.skipIf(not SDL2, 'requires SDL2')
- def test_float32(self):
- """ sized arrays work with Sounds and 32bit float arrays.
- """
- try:
- pygame.mixer.init(22050, 32, 2, allowedchanges=0)
- except pygame.error:
- # Not all sizes are supported on all systems.
- self.skipTest("unsupported mixer configuration")
- arr = array([[0.0, -1.0], [-1.0, 0], [1.0, 0], [0, 1.0]], float32)
- newsound = pygame.mixer.Sound(array=arr)
- pygame.mixer.quit()
- if __name__ == '__main__':
- unittest.main()
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