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- import sys
- import platform
- try:
- reduce
- except NameError:
- from functools import reduce
- import operator
- import weakref
- import gc
- import unittest
- from pygame.tests.test_utils import SurfaceSubclass
- try:
- from pygame.tests.test_utils import arrinter
- except NameError:
- pass
- import pygame
- from pygame.compat import xrange_
- PY3 = sys.version_info >= (3, 0, 0)
- IS_PYPY = 'PyPy' == platform.python_implementation()
- class TestMixin (object):
- def assert_surfaces_equal (self, s1, s2):
- # Assumes the surfaces are the same size.
- w, h = s1.get_size ()
- for x in range (w):
- for y in range (h):
- self.assertEqual (s1.get_at ((x, y)), s2.get_at ((x, y)),
- "size: (%i, %i), position: (%i, %i)" %
- (w, h, x, y))
- class PixelArrayTypeTest (unittest.TestCase, TestMixin):
- def test_compare(self):
- # __doc__ (as of 2008-06-25) for pygame.pixelarray.PixelArray.compare:
- # PixelArray.compare (array, distance=0, weights=(0.299, 0.587, 0.114)): Return PixelArray
- # Compares the PixelArray with another one.
- w = 10
- h = 20
- size = w, h
- sf = pygame.Surface (size, 0, 32)
- ar = pygame.PixelArray (sf)
- sf2 = pygame.Surface (size, 0, 32)
- self.assertRaises (TypeError, ar.compare, sf2)
- ar2 = pygame.PixelArray (sf2)
- ar3 = ar.compare (ar2)
- self.assertTrue(isinstance (ar3, pygame.PixelArray))
- self.assertEqual (ar3.shape, size)
- sf2.fill (pygame.Color ('white'))
- self.assert_surfaces_equal (sf2, ar3.surface)
- del ar3
- r = pygame.Rect (2, 5, 6, 13)
- sf.fill (pygame.Color ('blue'), r)
- sf2.fill (pygame.Color ('red'))
- sf2.fill (pygame.Color ('blue'), r)
- ar3 = ar.compare (ar2)
- sf.fill (pygame.Color ('white'), r)
- self.assert_surfaces_equal (sf, ar3.surface)
- # FINISH ME!
- # Test other bit depths, slices, and distance != 0.
- def test_close(self):
- """ does not crash when it is deleted.
- """
- s = pygame.Surface((10,10))
- a = pygame.PixelArray(s)
- a.close()
- del a
- def test_close_raises(self):
- """ when you try to do an operation after it is closed.
- """
- s = pygame.Surface((10,10))
- a = pygame.PixelArray(s)
- a.close()
- def do_operation():
- a[:]
- self.assertRaises (ValueError, do_operation)
- def do_operation2():
- a[:] = 1
- self.assertRaises (ValueError, do_operation2)
- def do_operation3():
- a.make_surface()
- self.assertRaises (ValueError, do_operation3)
- def do_operation4():
- for x in a:
- pass
- self.assertRaises (ValueError, do_operation4)
- def test_context_manager(self):
- """ closes properly.
- """
- s = pygame.Surface((10,10))
- with pygame.PixelArray(s) as a:
- a[:]
- def test_pixel_array (self):
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((10, 20), 0, bpp)
- sf.fill ((0, 0, 0))
- ar = pygame.PixelArray (sf)
- self.assertEqual (ar._pixels_address, sf._pixels_address)
- if sf.mustlock ():
- self.assertTrue (sf.get_locked ())
- self.assertEqual (len (ar), 10)
- del ar
- if sf.mustlock ():
- self.assertFalse (sf.get_locked ())
- def test_as_class (self):
- # Check general new-style class freatures.
- sf = pygame.Surface ((2, 3), 0, 32)
- ar = pygame.PixelArray (sf)
- self.assertRaises (AttributeError, getattr, ar, 'nonnative')
- ar.nonnative = 'value'
- self.assertEqual (ar.nonnative, 'value')
- r = weakref.ref (ar)
- self.assertTrue (r() is ar)
- del ar
- gc.collect ()
- self.assertTrue (r() is None)
- class C (pygame.PixelArray):
- def __str__ (self):
- return "string (%i, %i)" % self.shape
- ar = C (sf)
- self.assertEqual (str (ar), "string (2, 3)")
- r = weakref.ref (ar)
- self.assertTrue (r() is ar)
- del ar
- gc.collect ()
- self.assertTrue (r() is None)
- def test_pixelarray__subclassed_surface(self):
- """Ensure the PixelArray constructor accepts subclassed surfaces."""
- surface = SurfaceSubclass((3, 5), 0, 32)
- pixelarray = pygame.PixelArray(surface)
- self.assertIsInstance(pixelarray, pygame.PixelArray)
- # Sequence interfaces
- def test_get_column (self):
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((6, 8), 0, bpp)
- sf.fill ((0, 0, 255))
- val = sf.map_rgb ((0, 0, 255))
- ar = pygame.PixelArray (sf)
- ar2 = ar.__getitem__ (1)
- self.assertEqual (len(ar2), 8)
- self.assertEqual (ar2.__getitem__ (0), val)
- self.assertEqual (ar2.__getitem__ (1), val)
- self.assertEqual (ar2.__getitem__ (2), val)
- ar2 = ar.__getitem__ (-1)
- self.assertEqual (len(ar2), 8)
- self.assertEqual (ar2.__getitem__ (0), val)
- self.assertEqual (ar2.__getitem__ (1), val)
- self.assertEqual (ar2.__getitem__ (2), val)
- def test_get_pixel (self):
- w = 10
- h = 20
- size = w, h
- bg_color = (0, 0, 255)
- fg_color_y = (0, 0, 128)
- fg_color_x = (0, 0, 11)
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface (size, 0, bpp)
- mapped_bg_color = sf.map_rgb (bg_color)
- mapped_fg_color_y = sf.map_rgb (fg_color_y)
- mapped_fg_color_x = sf.map_rgb (fg_color_x)
- self.assertNotEqual (mapped_fg_color_y, mapped_bg_color,
- "Unusable test colors for bpp %i" % (bpp,))
- self.assertNotEqual (mapped_fg_color_x, mapped_bg_color,
- "Unusable test colors for bpp %i" % (bpp,))
- self.assertNotEqual (mapped_fg_color_y, mapped_fg_color_x,
- "Unusable test colors for bpp %i" % (bpp,))
- sf.fill (bg_color)
- ar = pygame.PixelArray (sf)
- ar_y = ar.__getitem__ (1)
- for y in xrange_ (h):
- ar2 = ar_y.__getitem__ (y)
- self.assertEqual (ar2, mapped_bg_color,
- "ar[1][%i] == %i, mapped_bg_color == %i" %
- (y, ar2, mapped_bg_color))
- sf.set_at ((1, y), fg_color_y)
- ar2 = ar_y.__getitem__ (y)
- self.assertEqual (ar2, mapped_fg_color_y,
- "ar[1][%i] == %i, mapped_fg_color_y == %i" %
- (y, ar2, mapped_fg_color_y))
- sf.set_at ((1, 1), bg_color)
- for x in xrange_ (w):
- ar2 = ar.__getitem__ (x).__getitem__ (1)
- self.assertEqual (ar2, mapped_bg_color,
- "ar[%i][1] = %i, mapped_bg_color = %i" %
- (x, ar2, mapped_bg_color))
- sf.set_at ((x, 1), fg_color_x)
- ar2 = ar.__getitem__ (x).__getitem__ (1)
- self.assertEqual (ar2, mapped_fg_color_x,
- "ar[%i][1] = %i, mapped_fg_color_x = %i" %
- (x, ar2, mapped_fg_color_x))
- ar2 = ar.__getitem__ (0).__getitem__ (0)
- self.assertEqual (ar2, mapped_bg_color, "bpp = %i" % (bpp,))
- ar2 = ar.__getitem__ (1).__getitem__ (0)
- self.assertEqual (ar2, mapped_fg_color_y, "bpp = %i" % (bpp,))
- ar2 = ar.__getitem__ (-4).__getitem__ (1)
- self.assertEqual (ar2, mapped_fg_color_x, "bpp = %i" % (bpp,))
- ar2 = ar.__getitem__ (-4).__getitem__ (5)
- self.assertEqual (ar2, mapped_bg_color, "bpp = %i" % (bpp,))
- ar2 = ar.__getitem__ (-4).__getitem__ (0)
- self.assertEqual (ar2, mapped_bg_color, "bpp = %i" % (bpp,))
- ar2 = ar.__getitem__ (-w + 1).__getitem__ (0)
- self.assertEqual (ar2, mapped_fg_color_y, "bpp = %i" % (bpp,))
- ar2 = ar.__getitem__ (-w).__getitem__ (0)
- self.assertEqual (ar2, mapped_bg_color, "bpp = %i" % (bpp,))
- ar2 = ar.__getitem__ (5).__getitem__ (-4)
- self.assertEqual (ar2, mapped_bg_color, "bpp = %i" % (bpp,))
- ar2 = ar.__getitem__ (5).__getitem__ (-h + 1)
- self.assertEqual (ar2, mapped_fg_color_x, "bpp = %i" % (bpp,))
- ar2 = ar.__getitem__ (5).__getitem__ (-h)
- self.assertEqual (ar2, mapped_bg_color, "bpp = %i" % (bpp,))
- ar2 = ar.__getitem__ (0).__getitem__ (-h + 1)
- self.assertEqual (ar2, mapped_fg_color_x, "bpp = %i" % (bpp,))
- ar2 = ar.__getitem__ (0).__getitem__ (-h)
- self.assertEqual (ar2, mapped_bg_color, "bpp = %i" % (bpp,))
- def test_set_pixel (self):
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((10, 20), 0, bpp)
- sf.fill ((0, 0, 0))
- ar = pygame.PixelArray (sf)
- ar.__getitem__ (0).__setitem__ (0, (0, 255, 0))
- self.assertEqual (ar[0][0], sf.map_rgb ((0, 255, 0)))
- ar.__getitem__ (1).__setitem__ (1, (128, 128, 128))
- self.assertEqual (ar[1][1], sf.map_rgb ((128, 128, 128)))
- ar.__getitem__(-1).__setitem__ (-1, (128, 128, 128))
- self.assertEqual (ar[9][19], sf.map_rgb ((128, 128, 128)))
- ar.__getitem__ (-2).__setitem__ (-2, (128, 128, 128))
- self.assertEqual (ar[8][-2], sf.map_rgb ((128, 128, 128)))
- def test_set_column (self):
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((6, 8), 0, bpp)
- sf.fill ((0, 0, 0))
- ar = pygame.PixelArray (sf)
- sf2 = pygame.Surface ((6, 8), 0, bpp)
- sf2.fill ((0, 255, 255))
- ar2 = pygame.PixelArray (sf2)
- # Test single value assignment
- ar.__setitem__ (2, (128, 128, 128))
- self.assertEqual (ar[2][0], sf.map_rgb ((128, 128, 128)))
- self.assertEqual (ar[2][1], sf.map_rgb ((128, 128, 128)))
- ar.__setitem__ (-1, (0, 255, 255))
- self.assertEqual (ar[5][0], sf.map_rgb ((0, 255, 255)))
- self.assertEqual (ar[-1][1], sf.map_rgb ((0, 255, 255)))
- ar.__setitem__ (-2, (255, 255, 0))
- self.assertEqual (ar[4][0], sf.map_rgb ((255, 255, 0)))
- self.assertEqual (ar[-2][1], sf.map_rgb ((255, 255, 0)))
- # Test list assignment.
- ar.__setitem__ (0, [(255, 255, 255)] * 8)
- self.assertEqual (ar[0][0], sf.map_rgb ((255, 255, 255)))
- self.assertEqual (ar[0][1], sf.map_rgb ((255, 255, 255)))
- # Test tuple assignment.
- # Changed in Pygame 1.9.2 - Raises an exception.
- self.assertRaises (ValueError, ar.__setitem__, 1,
- ((204, 0, 204), (17, 17, 17), (204, 0, 204),
- (17, 17, 17), (204, 0, 204), (17, 17, 17),
- (204, 0, 204), (17, 17, 17)))
- # Test pixel array assignment.
- ar.__setitem__ (1, ar2.__getitem__ (3))
- self.assertEqual (ar[1][0], sf.map_rgb ((0, 255, 255)))
- self.assertEqual (ar[1][1], sf.map_rgb ((0, 255, 255)))
- def test_get_slice (self):
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((10, 20), 0, bpp)
- sf.fill ((0, 0, 0))
- ar = pygame.PixelArray (sf)
- self.assertEqual (len (ar[0:2]), 2)
- self.assertEqual (len (ar[3:7][3]), 20)
- self.assertEqual (ar[0:0], None)
- self.assertEqual (ar[5:5], None)
- self.assertEqual (ar[9:9], None)
- # Has to resolve to ar[7:8]
- self.assertEqual (len (ar[-3:-2]), 1) # 2D
- self.assertEqual (len (ar[-3:-2][0]), 20) # 1D
- # Try assignments.
- # 2D assignment.
- ar[2:5] = (255, 255, 255)
- # 1D assignment
- ar[3][3:7] = (10, 10, 10)
- self.assertEqual (ar[3][5], sf.map_rgb ((10, 10, 10)))
- self.assertEqual (ar[3][6], sf.map_rgb ((10, 10, 10)))
- @unittest.skipIf(IS_PYPY, 'skipping for PyPy (segfaults on mac pypy3 6.0.0)')
- def test_contains (self):
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((10, 20), 0, bpp)
- sf.fill ((0, 0, 0))
- sf.set_at ((8, 8), (255, 255, 255))
- ar = pygame.PixelArray (sf)
- self.assertTrue ((0, 0, 0) in ar)
- self.assertTrue ((255, 255, 255) in ar)
- self.assertFalse ((255, 255, 0) in ar)
- self.assertFalse (0x0000ff in ar)
- # Test sliced array
- self.assertTrue ((0, 0, 0) in ar[8])
- self.assertTrue ((255, 255, 255) in ar[8])
- self.assertFalse ((255, 255, 0) in ar[8])
- self.assertFalse (0x0000ff in ar[8])
- def test_get_surface (self):
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface((10, 20), 0, bpp)
- sf.fill((0, 0, 0))
- ar = pygame.PixelArray(sf)
- self.assertTrue(ar.surface is sf)
- def test_get_surface__subclassed_surface(self):
- """Ensure the surface attribute can handle subclassed surfaces."""
- expected_surface = SurfaceSubclass((5, 3), 0, 32)
- pixelarray = pygame.PixelArray(expected_surface)
- surface = pixelarray.surface
- self.assertIs(surface, expected_surface)
- self.assertIsInstance(surface, pygame.Surface)
- self.assertIsInstance(surface, SurfaceSubclass)
- def test_set_slice (self):
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((6, 8), 0, bpp)
- sf.fill ((0, 0, 0))
- ar = pygame.PixelArray (sf)
- # Test single value assignment
- val = sf.map_rgb ((128, 128, 128))
- ar[0:2] = val
- self.assertEqual (ar[0][0], val)
- self.assertEqual (ar[0][1], val)
- self.assertEqual (ar[1][0], val)
- self.assertEqual (ar[1][1], val)
- val = sf.map_rgb ((0, 255, 255))
- ar[-3:-1] = val
- self.assertEqual (ar[3][0], val)
- self.assertEqual (ar[-2][1], val)
- val = sf.map_rgb ((255, 255, 255))
- ar[-3:] = (255, 255, 255)
- self.assertEqual (ar[4][0], val)
- self.assertEqual (ar[-1][1], val)
- # Test array size mismatch.
- # Changed in ver. 1.9.2
- # (was "Test list assignment, this is a vertical assignment.")
- val = sf.map_rgb ((0, 255, 0))
- self.assertRaises (ValueError, ar.__setitem__, slice (2, 4),
- [val] * 8)
- # And the horizontal assignment.
- val = sf.map_rgb ((255, 0, 0))
- val2 = sf.map_rgb ((128, 0, 255))
- ar[0:2] = [val, val2]
- self.assertEqual (ar[0][0], val)
- self.assertEqual (ar[1][0], val2)
- self.assertEqual (ar[0][1], val)
- self.assertEqual (ar[1][1], val2)
- self.assertEqual (ar[0][4], val)
- self.assertEqual (ar[1][4], val2)
- self.assertEqual (ar[0][5], val)
- self.assertEqual (ar[1][5], val2)
- # Test pixelarray assignment.
- ar[:] = (0, 0, 0)
- sf2 = pygame.Surface ((6, 8), 0, bpp)
- sf2.fill ((255, 0, 255))
- val = sf.map_rgb ((255, 0, 255))
- ar2 = pygame.PixelArray (sf2)
- ar[:] = ar2[:]
- self.assertEqual (ar[0][0], val)
- self.assertEqual (ar[5][7], val)
- # Ensure p1 ... pn are freed for array[...] = [p1, ..., pn]
- # Bug fix: reference counting.
- if hasattr(sys, 'getrefcount'):
- class Int(int):
- """Unique int instances"""
- pass
- sf = pygame.Surface ((5, 2), 0, 32)
- ar = pygame.PixelArray (sf)
- pixel_list = [Int(i) for i in range(ar.shape[0])]
- refcnts_before = [sys.getrefcount (i) for i in pixel_list]
- ar[...] = pixel_list
- refcnts_after = [sys.getrefcount (i) for i in pixel_list]
- gc.collect ()
- self.assertEqual (refcnts_after, refcnts_before)
- def test_subscript (self):
- # By default we do not need to work with any special __***__
- # methods as map subscripts are the first looked up by the
- # object system.
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((6, 8), 0, bpp)
- sf.set_at ((1, 3), (0, 255, 0))
- sf.set_at ((0, 0), (0, 255, 0))
- sf.set_at ((4, 4), (0, 255, 0))
- val = sf.map_rgb ((0, 255, 0))
- ar = pygame.PixelArray (sf)
- # Test single value requests.
- self.assertEqual (ar[1,3], val)
- self.assertEqual (ar[0,0], val)
- self.assertEqual (ar[4,4], val)
- self.assertEqual (ar[1][3], val)
- self.assertEqual (ar[0][0], val)
- self.assertEqual (ar[4][4], val)
- # Test ellipse working.
- self.assertEqual (len (ar[...,...]), 6)
- self.assertEqual (len (ar[1,...]), 8)
- self.assertEqual (len (ar[...,3]), 6)
- # Test simple slicing
- self.assertEqual (len (ar[:,:]), 6)
- self.assertEqual (len (ar[:,]), 6)
- self.assertEqual (len (ar[1,:]), 8)
- self.assertEqual (len (ar[:,2]), 6)
- # Empty slices
- self.assertEqual (ar[4:4,], None)
- self.assertEqual (ar[4:4,...], None)
- self.assertEqual (ar[4:4,2:2], None)
- self.assertEqual (ar[4:4,1:4], None)
- self.assertEqual (ar[4:4:2,], None)
- self.assertEqual (ar[4:4:-2,], None)
- self.assertEqual (ar[4:4:1,...], None)
- self.assertEqual (ar[4:4:-1,...], None)
- self.assertEqual (ar[4:4:1,2:2], None)
- self.assertEqual (ar[4:4:-1,1:4], None)
- self.assertEqual (ar[...,4:4], None)
- self.assertEqual (ar[1:4,4:4], None)
- self.assertEqual (ar[...,4:4:1], None)
- self.assertEqual (ar[...,4:4:-1], None)
- self.assertEqual (ar[2:2,4:4:1], None)
- self.assertEqual (ar[1:4,4:4:-1], None)
- # Test advanced slicing
- ar[0] = 0
- ar[1] = 1
- ar[2] = 2
- ar[3] = 3
- ar[4] = 4
- ar[5] = 5
- # We should receive something like [0,2,4]
- self.assertEqual (ar[::2,1][0], 0)
- self.assertEqual (ar[::2,1][1], 2)
- self.assertEqual (ar[::2,1][2], 4)
- # We should receive something like [2,2,2]
- self.assertEqual (ar[2,::2][0], 2)
- self.assertEqual (ar[2,::2][1], 2)
- self.assertEqual (ar[2,::2][2], 2)
- # Should create a 3x3 array of [0,2,4]
- ar2 = ar[::2,::2]
- self.assertEqual (len (ar2), 3)
- self.assertEqual (ar2[0][0], 0)
- self.assertEqual (ar2[0][1], 0)
- self.assertEqual (ar2[0][2], 0)
- self.assertEqual (ar2[2][0], 4)
- self.assertEqual (ar2[2][1], 4)
- self.assertEqual (ar2[2][2], 4)
- self.assertEqual (ar2[1][0], 2)
- self.assertEqual (ar2[2][0], 4)
- self.assertEqual (ar2[1][1], 2)
- # Should create a reversed 3x8 array over X of [1,2,3] -> [3,2,1]
- ar2 = ar[3:0:-1]
- self.assertEqual (len (ar2), 3)
- self.assertEqual (ar2[0][0], 3)
- self.assertEqual (ar2[0][1], 3)
- self.assertEqual (ar2[0][2], 3)
- self.assertEqual (ar2[0][7], 3)
- self.assertEqual (ar2[2][0], 1)
- self.assertEqual (ar2[2][1], 1)
- self.assertEqual (ar2[2][2], 1)
- self.assertEqual (ar2[2][7], 1)
- self.assertEqual (ar2[1][0], 2)
- self.assertEqual (ar2[1][1], 2)
- # Should completely reverse the array over X -> [5,4,3,2,1,0]
- ar2 = ar[::-1]
- self.assertEqual (len (ar2), 6)
- self.assertEqual (ar2[0][0], 5)
- self.assertEqual (ar2[0][1], 5)
- self.assertEqual (ar2[0][3], 5)
- self.assertEqual (ar2[0][-1], 5)
- self.assertEqual (ar2[1][0], 4)
- self.assertEqual (ar2[1][1], 4)
- self.assertEqual (ar2[1][3], 4)
- self.assertEqual (ar2[1][-1], 4)
- self.assertEqual (ar2[-1][-1], 0)
- self.assertEqual (ar2[-2][-2], 1)
- self.assertEqual (ar2[-3][-1], 2)
- # Test advanced slicing
- ar[:] = 0
- ar2 = ar[:,1]
- ar2[:] = [99] * len(ar2)
- self.assertEqual (ar2[0], 99)
- self.assertEqual (ar2[-1], 99)
- self.assertEqual (ar2[-2], 99)
- self.assertEqual (ar2[2], 99)
- self.assertEqual (ar[0,1], 99)
- self.assertEqual (ar[1,1], 99)
- self.assertEqual (ar[2,1], 99)
- self.assertEqual (ar[-1,1], 99)
- self.assertEqual (ar[-2,1], 99)
- # Cases where a 2d array should have a dimension of length 1.
- ar2 = ar[1:2,:]
- self.assertEqual (ar2.shape, (1, ar.shape[1]))
- ar2 = ar[:,1:2]
- self.assertEqual (ar2.shape, (ar.shape[0], 1))
- sf2 = pygame.Surface ((1, 5), 0, 32)
- ar2 = pygame.PixelArray (sf2)
- self.assertEqual (ar2.shape, sf2.get_size ())
- sf2 = pygame.Surface ((7, 1), 0, 32)
- ar2 = pygame.PixelArray (sf2)
- self.assertEqual (ar2.shape, sf2.get_size ())
- # Array has a single ellipsis subscript: the identity operator
- ar2 = ar[...]
- self.assertTrue(ar2 is ar)
- # Ensure x and y are freed for p = array[x, y]
- # Bug fix: reference counting
- if hasattr(sys, 'getrefcount'):
- class Int(int):
- """Unique int instances"""
- pass
- sf = pygame.Surface ((2, 2), 0, 32)
- ar = pygame.PixelArray (sf)
- x, y = Int(0), Int(1)
- rx_before, ry_before = sys.getrefcount (x), sys.getrefcount (y)
- p = ar[x, y]
- rx_after, ry_after = sys.getrefcount (x), sys.getrefcount (y)
- self.assertEqual (rx_after, rx_before)
- self.assertEqual (ry_after, ry_before)
- def test_ass_subscript (self):
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((6, 8), 0, bpp)
- sf.fill ((255, 255, 255))
- ar = pygame.PixelArray (sf)
- # Test ellipse working
- ar[...,...] = (0, 0, 0)
- self.assertEqual (ar[0,0], 0)
- self.assertEqual (ar[1,0], 0)
- self.assertEqual (ar[-1,-1], 0)
- ar[...,] = (0, 0, 255)
- self.assertEqual (ar[0,0], sf.map_rgb ((0, 0, 255)))
- self.assertEqual (ar[1,0], sf.map_rgb ((0, 0, 255)))
- self.assertEqual (ar[-1,-1], sf.map_rgb ((0, 0, 255)))
- ar[:,...] = (255, 0, 0)
- self.assertEqual (ar[0,0], sf.map_rgb ((255, 0, 0)))
- self.assertEqual (ar[1,0], sf.map_rgb ((255, 0, 0)))
- self.assertEqual (ar[-1,-1], sf.map_rgb ((255, 0, 0)))
- ar[...] = (0, 255, 0)
- self.assertEqual (ar[0,0], sf.map_rgb ((0, 255, 0)))
- self.assertEqual (ar[1,0], sf.map_rgb ((0, 255, 0)))
- self.assertEqual (ar[-1,-1], sf.map_rgb ((0, 255, 0)))
- # Ensure x and y are freed for array[x, y] = p
- # Bug fix: reference counting
- if hasattr(sys, 'getrefcount'):
- class Int(int):
- """Unique int instances"""
- pass
- sf = pygame.Surface ((2, 2), 0, 32)
- ar = pygame.PixelArray (sf)
- x, y = Int(0), Int(1)
- rx_before, ry_before = sys.getrefcount (x), sys.getrefcount (y)
- ar[x, y] = 0
- rx_after, ry_after = sys.getrefcount (x), sys.getrefcount (y)
- self.assertEqual (rx_after, rx_before)
- self.assertEqual (ry_after, ry_before)
- def test_pixels_field(self):
- for bpp in [1, 2, 3, 4]:
- sf = pygame.Surface ((11, 7), 0, bpp * 8)
- ar = pygame.PixelArray (sf)
- ar2 = ar[1:,:]
- self.assertEqual (ar2._pixels_address - ar._pixels_address,
- ar.itemsize)
- ar2 = ar[:,1:]
- self.assertEqual (ar2._pixels_address - ar._pixels_address,
- ar.strides[1])
- ar2 = ar[::-1,:]
- self.assertEqual (ar2._pixels_address - ar._pixels_address,
- (ar.shape[0] - 1) * ar.itemsize)
- ar2 = ar[::-2,:]
- self.assertEqual (ar2._pixels_address - ar._pixels_address,
- (ar.shape[0] - 1) * ar.itemsize)
- ar2 = ar[:,::-1]
- self.assertEqual (ar2._pixels_address - ar._pixels_address,
- (ar.shape[1] - 1) * ar.strides[1])
- ar3 = ar2[::-1,:]
- self.assertEqual (ar3._pixels_address - ar._pixels_address,
- (ar.shape[0] - 1) * ar.strides[0] +
- (ar.shape[1] - 1) * ar.strides[1])
- ar2 = ar[:,::-2]
- self.assertEqual (ar2._pixels_address - ar._pixels_address,
- (ar.shape[1] - 1) * ar.strides[1])
- ar2 = ar[2::,3::]
- self.assertEqual (ar2._pixels_address - ar._pixels_address,
- ar.strides[0] * 2 + ar.strides[1] * 3)
- ar2 = ar[2::2,3::4]
- self.assertEqual (ar2._pixels_address - ar._pixels_address,
- ar.strides[0] * 2 + ar.strides[1] * 3)
- ar2 = ar[9:2:-1,:]
- self.assertEqual (ar2._pixels_address - ar._pixels_address,
- ar.strides[0] * 9)
- ar2 = ar[:,5:2:-1]
- self.assertEqual (ar2._pixels_address - ar._pixels_address,
- ar.strides[1] * 5)
- ##? ar2 = ar[:,9:2:-1]
- def test_make_surface (self):
- bg_color = pygame.Color (255, 255, 255)
- fg_color = pygame.Color (128, 100, 0)
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((10, 20), 0, bpp)
- bg_color_adj = sf.unmap_rgb (sf.map_rgb (bg_color))
- fg_color_adj = sf.unmap_rgb (sf.map_rgb (fg_color))
- sf.fill (bg_color_adj)
- sf.fill (fg_color_adj, (2, 5, 4, 11))
- ar = pygame.PixelArray (sf)
- newsf = ar[::2,::2].make_surface ()
- rect = newsf.get_rect ()
- self.assertEqual (rect.width, 5)
- self.assertEqual (rect.height, 10)
- for p in [(0, 2), (0, 3), (1, 2),
- (2, 2), (3, 2), (3, 3),
- (0, 7), (0, 8), (1, 8),
- (2, 8), (3, 8), (3, 7)]:
- self.assertEqual (newsf.get_at (p), bg_color_adj)
- for p in [(1, 3), (2, 3), (1, 5), (2, 5), (1, 7), (2, 7)]:
- self.assertEqual (newsf.get_at (p), fg_color_adj)
- # Bug when array width is not a multiple of the slice step.
- w = 17
- lst = list(range(w))
- w_slice = len(lst[::2])
- h = 3
- sf = pygame.Surface ((w, h), 0, 32)
- ar = pygame.PixelArray (sf)
- ar2 = ar[::2,:]
- sf2 = ar2.make_surface ()
- w2, h2 = sf2.get_size ()
- self.assertEqual (w2, w_slice)
- self.assertEqual (h2, h)
- # Bug when array height is not a multiple of the slice step.
- # This can hang the Python interpreter.
- h = 17
- lst = list(range(h))
- h_slice = len(lst[::2])
- w = 3
- sf = pygame.Surface ((w, h), 0, 32)
- ar = pygame.PixelArray (sf)
- ar2 = ar[:,::2]
- sf2 = ar2.make_surface () # Hangs here.
- w2, h2 = sf2.get_size ()
- self.assertEqual (w2, w)
- self.assertEqual (h2, h_slice)
- def test_make_surface__subclassed_surface(self):
- """Ensure make_surface can handle subclassed surfaces."""
- expected_size = (3, 5)
- expected_flags = 0
- expected_depth = 32
- original_surface = SurfaceSubclass(expected_size, expected_flags,
- expected_depth)
- pixelarray = pygame.PixelArray(original_surface)
- surface = pixelarray.make_surface()
- self.assertIsNot(surface, original_surface)
- self.assertIsInstance(surface, pygame.Surface)
- self.assertNotIsInstance(surface, SurfaceSubclass)
- self.assertEqual(surface.get_size(), expected_size)
- self.assertEqual(surface.get_flags(), expected_flags)
- self.assertEqual(surface.get_bitsize(), expected_depth)
- def test_iter (self):
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((5, 10), 0, bpp)
- ar = pygame.PixelArray (sf)
- iterations = 0
- for col in ar:
- self.assertEqual (len (col), 10)
- iterations += 1
- self.assertEqual (iterations, 5)
- def test_replace (self):
- #print "replace start"
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((10, 10), 0, bpp)
- sf.fill ((255, 0, 0))
- rval = sf.map_rgb ((0, 0, 255))
- oval = sf.map_rgb ((255, 0, 0))
- ar = pygame.PixelArray (sf)
- ar[::2].replace ((255, 0, 0), (0, 0, 255))
- self.assertEqual (ar[0][0], rval)
- self.assertEqual (ar[1][0], oval)
- self.assertEqual (ar[2][3], rval)
- self.assertEqual (ar[3][6], oval)
- self.assertEqual (ar[8][9], rval)
- self.assertEqual (ar[9][9], oval)
- ar[::2].replace ((0, 0, 255), (255, 0, 0), weights=(10, 20, 50))
- self.assertEqual (ar[0][0], oval)
- self.assertEqual (ar[2][3], oval)
- self.assertEqual (ar[3][6], oval)
- self.assertEqual (ar[8][9], oval)
- self.assertEqual (ar[9][9], oval)
- #print "replace end"
- def test_extract (self):
- #print "extract start"
- for bpp in (8, 16, 24, 32):
- sf = pygame.Surface ((10, 10), 0, bpp)
- sf.fill ((0, 0, 255))
- sf.fill ((255, 0, 0), (2, 2, 6, 6))
- white = sf.map_rgb ((255, 255, 255))
- black = sf.map_rgb ((0, 0, 0))
- ar = pygame.PixelArray (sf)
- newar = ar.extract ((255, 0, 0))
- self.assertEqual (newar[0][0], black)
- self.assertEqual (newar[1][0], black)
- self.assertEqual (newar[2][3], white)
- self.assertEqual (newar[3][6], white)
- self.assertEqual (newar[8][9], black)
- self.assertEqual (newar[9][9], black)
- newar = ar.extract ((255, 0, 0), weights=(10, 0.1, 50))
- self.assertEqual (newar[0][0], black)
- self.assertEqual (newar[1][0], black)
- self.assertEqual (newar[2][3], white)
- self.assertEqual (newar[3][6], white)
- self.assertEqual (newar[8][9], black)
- self.assertEqual (newar[9][9], black)
- #print "extract end"
- def test_2dslice_assignment (self):
- w = 2 * 5 * 8
- h = 3 * 5 * 9
- sf = pygame.Surface ((w, h), 0, 32)
- ar = pygame.PixelArray (sf)
- size = (w, h)
- strides = (1, w)
- offset = 0
- self._test_assignment (sf, ar, size, strides, offset)
- xslice = slice (None, None, 2)
- yslice = slice (None, None, 3)
- ar, size, strides, offset = self._array_slice (
- ar, size, (xslice, yslice), strides, offset)
- self._test_assignment (sf, ar, size, strides, offset)
- xslice = slice (5, None, 5)
- yslice = slice (5, None, 5)
- ar, size, strides, offset = self._array_slice (
- ar, size, (xslice, yslice), strides, offset)
- self._test_assignment (sf, ar, size, strides, offset)
- def _test_assignment (self, sf, ar, ar_size, ar_strides, ar_offset):
- self.assertEqual (ar.shape, ar_size)
- ar_w, ar_h = ar_size
- ar_xstride, ar_ystride = ar_strides
- sf_w, sf_h = sf.get_size ()
- black = pygame.Color ('black')
- color = pygame.Color (0, 0, 12)
- pxcolor = sf.map_rgb (color)
- sf.fill (black)
- for ar_x, ar_y in [(0, 0),
- (0, ar_h - 4),
- (ar_w - 3, 0),
- (0, ar_h - 1),
- (ar_w - 1, 0),
- (ar_w - 1, ar_h - 1)]:
- sf_offset = ar_offset + ar_x * ar_xstride + ar_y * ar_ystride
- sf_y = sf_offset // sf_w
- sf_x = sf_offset - sf_y * sf_w
- sf_posn = (sf_x, sf_y)
- sf_pix = sf.get_at (sf_posn)
- self.assertEqual (sf_pix, black,
- "at pixarr posn (%i, %i) (surf posn (%i, %i)): "
- "%s != %s" %
- (ar_x, ar_y, sf_x, sf_y, sf_pix, black))
- ar[ar_x, ar_y] = pxcolor
- sf_pix = sf.get_at (sf_posn)
- self.assertEqual (sf_pix, color,
- "at pixarr posn (%i, %i) (surf posn (%i, %i)): "
- "%s != %s" %
- (ar_x, ar_y, sf_x, sf_y, sf_pix, color))
- def _array_slice (self, ar, size, slices, strides, offset):
- ar = ar[slices]
- xslice, yslice = slices
- w, h = size
- xstart, xstop, xstep = xslice.indices(w)
- ystart, ystop, ystep = yslice.indices(h)
- w = (xstop - xstart + xstep - 1) // xstep
- h = (ystop - ystart + ystep - 1) // ystep
- xstride, ystride = strides
- offset += xstart * xstride + ystart * ystride
- xstride *= xstep
- ystride *= ystep
- return ar, (w, h), (xstride, ystride), offset
- def test_array_properties(self):
- # itemsize, ndim, shape, and strides.
- for bpp in [1, 2, 3, 4]:
- sf = pygame.Surface ((2, 2), 0, bpp * 8)
- ar = pygame.PixelArray (sf)
- self.assertEqual (ar.itemsize, bpp)
- for shape in [(4, 16), (5, 13)]:
- w, h = shape
- sf = pygame.Surface (shape, 0, 32)
- bpp = sf.get_bytesize ()
- pitch = sf.get_pitch ()
- ar = pygame.PixelArray (sf)
- self.assertEqual (ar.ndim, 2)
- self.assertEqual (ar.shape, shape)
- self.assertEqual (ar.strides, (bpp, pitch))
- ar2 = ar[::2,:]
- w2 = len(([0] * w)[::2])
- self.assertEqual (ar2.ndim, 2)
- self.assertEqual (ar2.shape, (w2, h))
- self.assertEqual (ar2.strides, (2 * bpp, pitch))
- ar2 = ar[:,::2]
- h2 = len(([0] * h)[::2])
- self.assertEqual (ar2.ndim, 2)
- self.assertEqual (ar2.shape, (w, h2))
- self.assertEqual (ar2.strides, (bpp, 2 * pitch))
- ar2 = ar[1]
- self.assertEqual (ar2.ndim, 1)
- self.assertEqual (ar2.shape, (h,))
- self.assertEqual (ar2.strides, (pitch,))
- ar2 = ar[:,1]
- self.assertEqual (ar2.ndim, 1)
- self.assertEqual (ar2.shape, (w,))
- self.assertEqual (ar2.strides, (bpp,))
- def test_self_assign(self):
- # This differs from NumPy arrays.
- w = 10
- max_x = w - 1
- h = 20
- max_y = h - 1
- for bpp in [1, 2, 3, 4]:
- sf = pygame.Surface ((w, h), 0, bpp * 8)
- ar = pygame.PixelArray (sf)
- for i in range (w * h):
- ar[i % w, i // w] = i
- ar[:,:] = ar[::-1,:]
- for i in range (w * h):
- self.assertEqual (ar[max_x - i % w, i // w], i)
- ar = pygame.PixelArray (sf)
- for i in range (w * h):
- ar[i % w, i // w] = i
- ar[:,:] = ar[:,::-1]
- for i in range (w * h):
- self.assertEqual (ar[i % w, max_y - i // w ], i)
- ar = pygame.PixelArray (sf)
- for i in range(w * h):
- ar[i % w, i // w] = i
- ar[:,:] = ar[::-1,::-1]
- for i in range (w * h):
- self.assertEqual (ar[max_x - i % w, max_y - i // w], i)
- def test_color_value (self):
- # Confirm that a PixelArray slice assignment distinguishes between
- # pygame.Color and tuple objects as single (r, g, b[, a]) colors
- # and other sequences as sequences of colors to be treated as
- # slices.
- sf = pygame.Surface ((5, 5), 0, 32)
- ar = pygame.PixelArray (sf)
- index = slice(None, None, 1)
- ar.__setitem__ (index, (1, 2, 3))
- self.assertEqual (ar[0, 0], sf.map_rgb ((1, 2, 3)))
- ar.__setitem__ (index, pygame.Color (10, 11, 12))
- self.assertEqual (ar[0, 0], sf.map_rgb ((10, 11, 12)))
- self.assertRaises (ValueError, ar.__setitem__, index, (1, 2, 3, 4, 5))
- self.assertRaises (ValueError, ar.__setitem__, (index, index),
- (1, 2, 3, 4, 5))
- self.assertRaises (ValueError, ar.__setitem__, index, [1, 2, 3])
- self.assertRaises (ValueError, ar.__setitem__, (index, index),
- [1, 2, 3])
- sf = pygame.Surface ((3, 3), 0, 32)
- ar = pygame.PixelArray (sf)
- ar[:] = (20, 30, 40)
- self.assertEqual (ar[0, 0], sf.map_rgb ((20, 30, 40)))
- ar[:] = [20, 30, 40]
- self.assertEqual (ar[0, 0], 20)
- self.assertEqual (ar[1, 0], 30)
- self.assertEqual (ar[2, 0], 40)
- def test_transpose (self):
- # PixelArray.transpose(): swap axis on a 2D array, add a length
- # 1 x axis to a 1D array.
- sf = pygame.Surface ((3, 7), 0, 32)
- ar = pygame.PixelArray (sf)
- w, h = ar.shape
- dx, dy = ar.strides
- for i in range (w * h):
- x = i % w
- y = i // w
- ar[x, y] = i
- ar_t = ar.transpose()
- self.assertEqual (ar_t.shape, (h, w))
- self.assertEqual (ar_t.strides, (dy, dx))
- for i in range (w * h):
- x = i % w
- y = i // w
- self.assertEqual (ar_t[y, x], ar[x, y])
- ar1D = ar[0]
- ar2D = ar1D.transpose()
- self.assertEqual (ar2D.shape, (1, h))
- for y in range (h):
- self.assertEqual (ar1D[y], ar2D[0, y])
- ar1D = ar[:,0]
- ar2D = ar1D.transpose()
- self.assertEqual (ar2D.shape, (1, w))
- for x in range (2):
- self.assertEqual (ar1D[x], ar2D[0, x])
- def test_length_1_dimension_broadcast (self):
- w = 5
- sf = pygame.Surface ((w, w), 0, 32)
- ar = pygame.PixelArray (sf)
- # y-axis broadcast.
- sf_x = pygame.Surface ((w, 1), 0, 32)
- ar_x = pygame.PixelArray (sf_x)
- for i in range (w):
- ar_x[i, 0] = (w + 1) * 10
- ar[...] = ar_x
- for y in range (w):
- for x in range (w):
- self.assertEqual (ar[x, y], ar_x[x, 0])
- # x-axis broadcast.
- ar[...] = 0
- sf_y = pygame.Surface ((1, w), 0, 32)
- ar_y = pygame.PixelArray (sf_y)
- for i in range (w):
- ar_y[0, i] = (w + 1) * 10
- ar[...] = ar_y
- for x in range (w):
- for y in range (w):
- self.assertEqual (ar[x, y], ar_y[0, y])
- # (1, 1) array broadcast.
- ar[...] = 0
- sf_1px = pygame.Surface ((1, 1), 0, 32)
- ar_1px = pygame.PixelArray (sf_1px)
- ar_1px[0, 0] = 42 # Well it had to show up somewhere.
- ar[...] = ar_1px
- for y in range (w):
- for x in range (w):
- self.assertEqual (ar[x, y], 42)
- def test_assign_size_mismatch (self):
- sf = pygame.Surface ((7, 11), 0, 32)
- ar = pygame.PixelArray (sf)
- self.assertRaises (ValueError, ar.__setitem__, Ellipsis, ar[:, 0:2])
- self.assertRaises (ValueError, ar.__setitem__, Ellipsis, ar[0:2, :])
- def test_repr (self):
- # Python 3.x bug: the tp_repr slot function returned NULL instead
- # of a Unicode string, triggering an exception.
- sf = pygame.Surface ((3, 1), pygame.SRCALPHA, 16)
- ar = pygame.PixelArray(sf)
- ar[...] = 42
- pixel = sf.get_at_mapped ((0, 0))
- self.assertEqual(repr (ar),
- type (ar).__name__ + "([\n [42, 42, 42]]\n)")
- class PixelArrayArrayInterfaceTest(unittest.TestCase, TestMixin):
- @unittest.skipIf(IS_PYPY, 'skipping for PyPy (why?)')
- def test_basic (self):
- # Check unchanging fields.
- sf = pygame.Surface ((2, 2), 0, 32)
- ar = pygame.PixelArray (sf)
- ai = arrinter.ArrayInterface (ar)
- self.assertEqual (ai.two, 2)
- self.assertEqual (ai.typekind, 'u')
- self.assertEqual (ai.nd, 2)
- self.assertEqual (ai.data, ar._pixels_address)
- @unittest.skipIf(IS_PYPY, 'skipping for PyPy (why?)')
- def test_shape(self):
- for shape in [[4, 16], [5, 13]]:
- w, h = shape
- sf = pygame.Surface (shape, 0, 32)
- ar = pygame.PixelArray (sf)
- ai = arrinter.ArrayInterface (ar)
- ai_shape = [ai.shape[i] for i in range(ai.nd)]
- self.assertEqual (ai_shape, shape)
- ar2 = ar[::2,:]
- ai2 = arrinter.ArrayInterface (ar2)
- w2 = len(([0] * w)[::2])
- ai_shape = [ai2.shape[i] for i in range(ai2.nd)]
- self.assertEqual (ai_shape, [w2, h])
- ar2 = ar[:,::2]
- ai2 = arrinter.ArrayInterface (ar2)
- h2 = len(([0] * h)[::2])
- ai_shape = [ai2.shape[i] for i in range(ai2.nd)]
- self.assertEqual (ai_shape, [w, h2])
- @unittest.skipIf(IS_PYPY, 'skipping for PyPy (why?)')
- def test_itemsize (self):
- for bytes_per_pixel in range(1, 5):
- bits_per_pixel = 8 * bytes_per_pixel
- sf = pygame.Surface ((2, 2), 0, bits_per_pixel)
- ar = pygame.PixelArray (sf)
- ai = arrinter.ArrayInterface (ar)
- self.assertEqual (ai.itemsize, bytes_per_pixel)
- @unittest.skipIf(IS_PYPY, 'skipping for PyPy (why?)')
- def test_flags (self):
- aim = arrinter
- common_flags = (aim.PAI_NOTSWAPPED | aim.PAI_WRITEABLE |
- aim.PAI_ALIGNED)
- s = pygame.Surface ((10, 2), 0, 32)
- ar = pygame.PixelArray (s)
- ai = aim.ArrayInterface (ar)
- self.assertEqual (ai.flags, common_flags | aim.PAI_FORTRAN)
- ar2 = ar[::2,:]
- ai = aim.ArrayInterface (ar2)
- self.assertEqual (ai.flags, common_flags)
- s = pygame.Surface ((8, 2), 0, 24)
- ar = pygame.PixelArray (s)
- ai = aim.ArrayInterface (ar)
- self.assertEqual (ai.flags, common_flags | aim.PAI_FORTRAN)
- s = pygame.Surface ((7, 2), 0, 24)
- ar = pygame.PixelArray (s)
- ai = aim.ArrayInterface (ar)
- self.assertEqual (ai.flags, common_flags)
- def test_slicing (self):
- # This will implicitly test data and strides fields.
- #
- # Need an 8 bit test surfaces because pixelcopy.make_surface
- # returns an 8 bit surface for a 2d array.
- factors = [7, 3, 11]
- w = reduce (operator.mul, factors, 1)
- h = 13
- sf = pygame.Surface ((w, h), 0, 8)
- color = sf.map_rgb ((1, 17, 128))
- ar = pygame.PixelArray (sf)
- for f in factors[:-1]:
- w = w // f
- sf.fill ((0, 0, 0))
- ar = ar[f:f + w,:]
- ar[0][0] = color
- ar[-1][-2] = color
- ar[0][-3] = color
- sf2 = ar.make_surface ()
- sf3 = pygame.pixelcopy.make_surface (ar)
- self.assert_surfaces_equal (sf3, sf2)
- h = reduce (operator.mul, factors, 1)
- w = 13
- sf = pygame.Surface ((w, h), 0, 8)
- color = sf.map_rgb ((1, 17, 128))
- ar = pygame.PixelArray (sf)
- for f in factors[:-1]:
- h = h // f
- sf.fill ((0, 0, 0))
- ar = ar[:,f:f + h]
- ar[0][0] = color
- ar[-1][-2] = color
- ar[0][-3] = color
- sf2 = ar.make_surface ()
- sf3 = pygame.pixelcopy.make_surface (ar)
- self.assert_surfaces_equal (sf3, sf2)
- w = 20
- h = 10
- sf = pygame.Surface ((w, h), 0, 8)
- color = sf.map_rgb ((1, 17, 128))
- ar = pygame.PixelArray (sf)
- for slices in [(slice (w), slice (h)),
- (slice (0, w, 2), slice (h)),
- (slice (0, w, 3), slice (h)),
- (slice (w), slice (0, h, 2)),
- (slice (w), slice (0, h, 3)),
- (slice (0, w, 2), slice (0, h, 2)),
- (slice (0, w, 3), slice (0, h, 3)),
- ]:
- sf.fill ((0, 0, 0))
- ar2 = ar[slices]
- ar2[0][0] = color
- ar2[-1][-2] = color
- ar2[0][-3] = color
- sf2 = ar2.make_surface ()
- sf3 = pygame.pixelcopy.make_surface (ar2)
- self.assert_surfaces_equal (sf3, sf2)
- @unittest.skipIf(not pygame.HAVE_NEWBUF, 'newbuf not implemented')
- class PixelArrayNewBufferTest(unittest.TestCase, TestMixin):
- if pygame.HAVE_NEWBUF:
- from pygame.tests.test_utils import buftools
- bitsize_to_format = {8: 'B', 16: '=H', 24: '3x', 32: '=I'}
- def test_newbuf_2D (self):
- buftools = self.buftools
- Importer = buftools.Importer
- for bit_size in [8, 16, 24, 32]:
- s = pygame.Surface ((10, 2), 0, bit_size)
- ar = pygame.PixelArray (s)
- format = self.bitsize_to_format[bit_size]
- itemsize = ar.itemsize
- shape = ar.shape
- w, h = shape
- strides = ar.strides
- length = w * h * itemsize
- imp = Importer (ar, buftools.PyBUF_FULL)
- self.assertTrue (imp.obj, ar)
- self.assertEqual (imp.len, length)
- self.assertEqual (imp.ndim, 2)
- self.assertEqual (imp.itemsize, itemsize)
- self.assertEqual (imp.format, format)
- self.assertFalse (imp.readonly)
- self.assertEqual (imp.shape, shape)
- self.assertEqual (imp.strides, strides)
- self.assertTrue (imp.suboffsets is None)
- self.assertEqual (imp.buf, s._pixels_address)
- s = pygame.Surface ((8, 16), 0, 32)
- ar = pygame.PixelArray (s)
- format = self.bitsize_to_format[s.get_bitsize ()]
- itemsize = ar.itemsize
- shape = ar.shape
- w, h = shape
- strides = ar.strides
- length = w * h * itemsize
- imp = Importer (ar, buftools.PyBUF_SIMPLE)
- self.assertTrue (imp.obj, ar)
- self.assertEqual (imp.len, length)
- self.assertEqual (imp.ndim, 0)
- self.assertEqual (imp.itemsize, itemsize)
- self.assertTrue (imp.format is None)
- self.assertFalse (imp.readonly)
- self.assertTrue (imp.shape is None)
- self.assertTrue (imp.strides is None)
- self.assertTrue (imp.suboffsets is None)
- self.assertEqual (imp.buf, s._pixels_address)
- imp = Importer (ar, buftools.PyBUF_FORMAT)
- self.assertEqual (imp.ndim, 0)
- self.assertEqual (imp.format, format)
- imp = Importer (ar, buftools.PyBUF_WRITABLE)
- self.assertEqual (imp.ndim, 0)
- self.assertTrue (imp.format is None)
- imp = Importer (ar, buftools.PyBUF_F_CONTIGUOUS)
- self.assertEqual (imp.ndim, 2)
- self.assertTrue (imp.format is None)
- self.assertEqual (imp.shape, shape)
- self.assertEqual (imp.strides, strides)
- imp = Importer (ar, buftools.PyBUF_ANY_CONTIGUOUS)
- self.assertEqual (imp.ndim, 2)
- self.assertTrue (imp.format is None)
- self.assertEqual (imp.shape, shape)
- self.assertEqual (imp.strides, strides)
- self.assertRaises (BufferError, Importer, ar,
- buftools.PyBUF_C_CONTIGUOUS)
- self.assertRaises (BufferError, Importer, ar, buftools.PyBUF_ND)
- ar_sliced = ar[:,::2]
- format = self.bitsize_to_format[s.get_bitsize ()]
- itemsize = ar_sliced.itemsize
- shape = ar_sliced.shape
- w, h = shape
- strides = ar_sliced.strides
- length = w * h * itemsize
- imp = Importer (ar_sliced, buftools.PyBUF_STRIDED)
- self.assertEqual (imp.len, length)
- self.assertEqual (imp.ndim, 2)
- self.assertEqual (imp.itemsize, itemsize)
- self.assertTrue (imp.format is None)
- self.assertFalse (imp.readonly)
- self.assertEqual (imp.shape, shape)
- self.assertEqual (imp.strides, strides)
- self.assertEqual (imp.buf, s._pixels_address)
- self.assertRaises (BufferError, Importer, ar_sliced,
- buftools.PyBUF_SIMPLE)
- self.assertRaises (BufferError, Importer, ar_sliced,
- buftools.PyBUF_ND)
- self.assertRaises (BufferError, Importer, ar_sliced,
- buftools.PyBUF_C_CONTIGUOUS)
- self.assertRaises (BufferError, Importer, ar_sliced,
- buftools.PyBUF_F_CONTIGUOUS)
- self.assertRaises (BufferError, Importer, ar_sliced,
- buftools.PyBUF_ANY_CONTIGUOUS)
- ar_sliced = ar[::2,:]
- format = self.bitsize_to_format[s.get_bitsize ()]
- itemsize = ar_sliced.itemsize
- shape = ar_sliced.shape
- w, h = shape
- strides = ar_sliced.strides
- length = w * h * itemsize
- imp = Importer (ar_sliced, buftools.PyBUF_STRIDED)
- self.assertEqual (imp.len, length)
- self.assertEqual (imp.ndim, 2)
- self.assertEqual (imp.itemsize, itemsize)
- self.assertTrue (imp.format is None)
- self.assertFalse (imp.readonly)
- self.assertEqual (imp.shape, shape)
- self.assertEqual (imp.strides, strides)
- self.assertEqual (imp.buf, s._pixels_address)
- self.assertRaises (BufferError, Importer, ar_sliced,
- buftools.PyBUF_SIMPLE)
- self.assertRaises (BufferError, Importer, ar_sliced,
- buftools.PyBUF_ND)
- self.assertRaises (BufferError, Importer, ar_sliced,
- buftools.PyBUF_C_CONTIGUOUS)
- self.assertRaises (BufferError, Importer, ar_sliced,
- buftools.PyBUF_F_CONTIGUOUS)
- self.assertRaises (BufferError, Importer, ar_sliced,
- buftools.PyBUF_ANY_CONTIGUOUS)
- s2 = s.subsurface ((2, 3, 5, 7))
- ar = pygame.PixelArray (s2)
- format = self.bitsize_to_format[s.get_bitsize ()]
- itemsize = ar.itemsize
- shape = ar.shape
- w, h = shape
- strides = ar.strides
- length = w * h * itemsize
- imp = Importer (ar, buftools.PyBUF_STRIDES)
- self.assertTrue (imp.obj, ar)
- self.assertEqual (imp.len, length)
- self.assertEqual (imp.ndim, 2)
- self.assertEqual (imp.itemsize, itemsize)
- self.assertTrue (imp.format is None)
- self.assertFalse (imp.readonly)
- self.assertEqual (imp.shape, shape)
- self.assertEqual (imp.strides, strides)
- self.assertTrue (imp.suboffsets is None)
- self.assertEqual (imp.buf, s2._pixels_address)
- self.assertRaises (BufferError, Importer, ar, buftools.PyBUF_SIMPLE)
- self.assertRaises (BufferError, Importer, ar, buftools.PyBUF_FORMAT)
- self.assertRaises (BufferError, Importer, ar, buftools.PyBUF_WRITABLE)
- self.assertRaises (BufferError, Importer, ar, buftools.PyBUF_ND)
- self.assertRaises (BufferError, Importer, ar,
- buftools.PyBUF_C_CONTIGUOUS)
- self.assertRaises (BufferError, Importer, ar,
- buftools.PyBUF_F_CONTIGUOUS)
- self.assertRaises (BufferError, Importer, ar,
- buftools.PyBUF_ANY_CONTIGUOUS)
- def test_newbuf_1D(self):
- buftools = self.buftools
- Importer = buftools.Importer
- s = pygame.Surface ((2, 16), 0, 32)
- ar_2D = pygame.PixelArray (s)
- x = 0
- ar = ar_2D[x]
- format = self.bitsize_to_format[s.get_bitsize ()]
- itemsize = ar.itemsize
- shape = ar.shape
- h = shape[0]
- strides = ar.strides
- length = h * itemsize
- buf = s._pixels_address + x * itemsize
- imp = Importer (ar, buftools.PyBUF_STRIDES)
- self.assertTrue (imp.obj, ar)
- self.assertEqual (imp.len, length)
- self.assertEqual (imp.ndim, 1)
- self.assertEqual (imp.itemsize, itemsize)
- self.assertTrue (imp.format is None)
- self.assertFalse (imp.readonly)
- self.assertEqual (imp.shape, shape)
- self.assertEqual (imp.strides, strides)
- self.assertTrue (imp.suboffsets is None)
- self.assertEqual (imp.buf, buf)
- imp = Importer (ar, buftools.PyBUF_FULL)
- self.assertEqual (imp.ndim, 1)
- self.assertEqual (imp.format, format)
- self.assertRaises (BufferError, Importer, ar,
- buftools.PyBUF_SIMPLE)
- self.assertRaises (BufferError, Importer, ar,
- buftools.PyBUF_FORMAT)
- self.assertRaises (BufferError, Importer, ar,
- buftools.PyBUF_WRITABLE)
- self.assertRaises (BufferError, Importer, ar,
- buftools.PyBUF_ND)
- self.assertRaises (BufferError, Importer, ar,
- buftools.PyBUF_C_CONTIGUOUS)
- self.assertRaises (BufferError, Importer, ar,
- buftools.PyBUF_F_CONTIGUOUS)
- self.assertRaises (BufferError, Importer, ar,
- buftools.PyBUF_ANY_CONTIGUOUS)
- y = 10
- ar = ar_2D[:,y]
- shape = ar.shape
- w = shape[0]
- strides = ar.strides
- length = w * itemsize
- buf = s._pixels_address + y * s.get_pitch()
- imp = Importer (ar, buftools.PyBUF_FULL)
- self.assertEqual (imp.len, length)
- self.assertEqual (imp.ndim, 1)
- self.assertEqual (imp.itemsize, itemsize)
- self.assertEqual (imp.format, format)
- self.assertFalse (imp.readonly)
- self.assertEqual (imp.shape, shape)
- self.assertEqual (imp.strides, strides)
- self.assertEqual (imp.buf, buf)
- self.assertTrue (imp.suboffsets is None)
- imp = Importer (ar, buftools.PyBUF_SIMPLE)
- self.assertEqual (imp.len, length)
- self.assertEqual (imp.ndim, 0)
- self.assertEqual (imp.itemsize, itemsize)
- self.assertTrue (imp.format is None)
- self.assertFalse (imp.readonly)
- self.assertTrue (imp.shape is None)
- self.assertTrue (imp.strides is None)
- imp = Importer (ar, buftools.PyBUF_ND)
- self.assertEqual (imp.len, length)
- self.assertEqual (imp.ndim, 1)
- self.assertEqual (imp.itemsize, itemsize)
- self.assertTrue (imp.format is None)
- self.assertFalse (imp.readonly)
- self.assertEqual (imp.shape, shape)
- self.assertTrue (imp.strides is None)
- imp = Importer (ar, buftools.PyBUF_C_CONTIGUOUS)
- self.assertEqual (imp.ndim, 1)
- imp = Importer (ar, buftools.PyBUF_F_CONTIGUOUS)
- self.assertEqual (imp.ndim, 1)
- imp = Importer (ar, buftools.PyBUF_ANY_CONTIGUOUS)
- self.assertEqual (imp.ndim, 1)
- if __name__ == '__main__':
- unittest.main()
|