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- import unittest
- class JoystickTypeTest(unittest.TestCase):
- def todo_test_Joystick(self):
- # __doc__ (as of 2008-08-02) for pygame.joystick.Joystick:
- # pygame.joystick.Joystick(id): return Joystick
- # create a new Joystick object
- #
- # Create a new joystick to access a physical device. The id argument
- # must be a value from 0 to pygame.joystick.get_count()-1.
- #
- # To access most of the Joystick methods, you'll need to init() the
- # Joystick. This is separate from making sure the joystick module is
- # initialized. When multiple Joysticks objects are created for the
- # same physical joystick device (i.e., they have the same ID number),
- # the state and values for those Joystick objects will be shared.
- #
- # The Joystick object allows you to get information about the types of
- # controls on a joystick device. Once the device is initialized the
- # Pygame event queue will start receiving events about its input.
- #
- # You can call the Joystick.get_name() and Joystick.get_id() functions
- # without initializing the Joystick object.
- #
- self.fail()
- class JoytickModuleTest(unittest.TestCase):
- def todo_test_get_count(self):
- # __doc__ (as of 2008-08-02) for pygame.joystick.get_count:
- # pygame.joystick.get_count(): return count
- # number of joysticks on the system
- #
- # Return the number of joystick devices on the system. The count will
- # be 0 if there are no joysticks on the system.
- #
- # When you create Joystick objects using Joystick(id), you pass an
- # integer that must be lower than this count.
- #
- self.fail()
- def todo_test_get_init(self):
- # __doc__ (as of 2008-08-02) for pygame.joystick.get_init:
- # pygame.joystick.get_init(): return bool
- # true if the joystick module is initialized
- #
- # Test if the pygame.joystick.init() function has been called.
- self.fail()
- def todo_test_init(self):
- # __doc__ (as of 2008-08-02) for pygame.joystick.init:
- # pygame.joystick.init(): return None
- # initialize the joystick module
- #
- # This function is called automatically by pygame.init().
- # It initializes the joystick module. This will scan the system for
- # all joystick devices. The module must be initialized before any
- # other functions will work.
- #
- # It is safe to call this function more than once.
- self.fail()
- def todo_test_quit(self):
- # __doc__ (as of 2008-08-02) for pygame.joystick.quit:
- # pygame.joystick.quit(): return None
- # uninitialize the joystick module
- #
- # Uninitialize the joystick module. After you call this any existing
- # joystick objects will no longer work.
- #
- # It is safe to call this function more than once.
- self.fail()
- ################################################################################
- if __name__ == '__main__':
- unittest.main()
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