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- #!/usr/bin/env python
- """
- This simple example is used for the line-by-line tutorial
- that comes with pygame. It is based on a 'popular' web banner.
- Note there are comments here, but for the full explanation,
- follow along in the tutorial.
- """
- # Import Modules
- import os, pygame
- from pygame.locals import *
- from pygame.compat import geterror
- if not pygame.font: print('Warning, fonts disabled')
- if not pygame.mixer: print('Warning, sound disabled')
- main_dir = os.path.split(os.path.abspath(__file__))[0]
- data_dir = os.path.join(main_dir, 'data')
- # functions to create our resources
- def load_image(name, colorkey=None):
- fullname = os.path.join(data_dir, name)
- try:
- image = pygame.image.load(fullname)
- except pygame.error:
- print('Cannot load image:', fullname)
- raise SystemExit(str(geterror()))
- image = image.convert()
- if colorkey is not None:
- if colorkey is -1:
- colorkey = image.get_at((0, 0))
- image.set_colorkey(colorkey, RLEACCEL)
- return image, image.get_rect()
- def load_sound(name):
- class NoneSound:
- def play(self): pass
- if not pygame.mixer or not pygame.mixer.get_init():
- return NoneSound()
- fullname = os.path.join(data_dir, name)
- try:
- sound = pygame.mixer.Sound(fullname)
- except pygame.error:
- print('Cannot load sound: %s' % fullname)
- raise SystemExit(str(geterror()))
- return sound
- # classes for our game objects
- class Fist(pygame.sprite.Sprite):
- """moves a clenched fist on the screen, following the mouse"""
- def __init__(self):
- pygame.sprite.Sprite.__init__(self) #call Sprite initializer
- self.image, self.rect = load_image('fist.bmp', -1)
- self.punching = 0
- def update(self):
- """move the fist based on the mouse position"""
- pos = pygame.mouse.get_pos()
- self.rect.midtop = pos
- if self.punching:
- self.rect.move_ip(5, 10)
- def punch(self, target):
- """returns true if the fist collides with the target"""
- if not self.punching:
- self.punching = 1
- hitbox = self.rect.inflate(-5, -5)
- return hitbox.colliderect(target.rect)
- def unpunch(self):
- """called to pull the fist back"""
- self.punching = 0
- class Chimp(pygame.sprite.Sprite):
- """moves a monkey critter across the screen. it can spin the
- monkey when it is punched."""
- def __init__(self):
- pygame.sprite.Sprite.__init__(self) # call Sprite intializer
- self.image, self.rect = load_image('chimp.bmp', -1)
- screen = pygame.display.get_surface()
- self.area = screen.get_rect()
- self.rect.topleft = 10, 10
- self.move = 9
- self.dizzy = 0
- def update(self):
- """walk or spin, depending on the monkeys state"""
- if self.dizzy:
- self._spin()
- else:
- self._walk()
- def _walk(self):
- """move the monkey across the screen, and turn at the ends"""
- newpos = self.rect.move((self.move, 0))
- if not self.area.contains(newpos):
- if self.rect.left < self.area.left or \
- self.rect.right > self.area.right:
- self.move = -self.move
- newpos = self.rect.move((self.move, 0))
- self.image = pygame.transform.flip(self.image, 1, 0)
- self.rect = newpos
- def _spin(self):
- """spin the monkey image"""
- center = self.rect.center
- self.dizzy = self.dizzy + 12
- if self.dizzy >= 360:
- self.dizzy = 0
- self.image = self.original
- else:
- rotate = pygame.transform.rotate
- self.image = rotate(self.original, self.dizzy)
- self.rect = self.image.get_rect(center=center)
- def punched(self):
- """this will cause the monkey to start spinning"""
- if not self.dizzy:
- self.dizzy = 1
- self.original = self.image
- def main():
- """this function is called when the program starts.
- it initializes everything it needs, then runs in
- a loop until the function returns."""
- # Initialize Everything
- pygame.init()
- screen = pygame.display.set_mode((468, 60))
- pygame.display.set_caption('Monkey Fever')
- pygame.mouse.set_visible(0)
- # Create The Backgound
- background = pygame.Surface(screen.get_size())
- background = background.convert()
- background.fill((250, 250, 250))
- # Put Text On The Background, Centered
- if pygame.font:
- font = pygame.font.Font(None, 36)
- text = font.render("Pummel The Chimp, And Win $$$", 1, (10, 10, 10))
- textpos = text.get_rect(centerx=background.get_width()/2)
- background.blit(text, textpos)
- # Display The Background
- screen.blit(background, (0, 0))
- pygame.display.flip()
- # Prepare Game Objects
- clock = pygame.time.Clock()
- whiff_sound = load_sound('whiff.wav')
- punch_sound = load_sound('punch.wav')
- chimp = Chimp()
- fist = Fist()
- allsprites = pygame.sprite.RenderPlain((fist, chimp))
- # Main Loop
- going = True
- while going:
- clock.tick(60)
- # Handle Input Events
- for event in pygame.event.get():
- if event.type == QUIT:
- going = False
- elif event.type == KEYDOWN and event.key == K_ESCAPE:
- going = False
- elif event.type == MOUSEBUTTONDOWN:
- if fist.punch(chimp):
- punch_sound.play() # punch
- chimp.punched()
- else:
- whiff_sound.play() # miss
- elif event.type == MOUSEBUTTONUP:
- fist.unpunch()
- allsprites.update()
- # Draw Everything
- screen.blit(background, (0, 0))
- allsprites.draw(screen)
- pygame.display.flip()
- pygame.quit()
- # Game Over
- # this calls the 'main' function when this script is executed
- if __name__ == '__main__':
- main()
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