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- """pygame.camera.Camera implementation using the videocapture module for windows.
- http://videocapture.sourceforge.net/
- Binary windows wheels:
- https://www.lfd.uci.edu/~gohlke/pythonlibs/#videocapture
- """
- import pygame
- def list_cameras():
- """Always only lists one camera.
- Functionality not supported in videocapture module.
- """
- return [0]
- # this just cycles through all the cameras trying to open them
- cameras = []
- for x in range(256):
- try:
- c = Camera(x)
- except:
- break
- cameras.append(x)
- return cameras
- def init():
- global vidcap
- try:
- import vidcap as vc
- except ImportError:
- from VideoCapture import vidcap as vc
- vidcap = vc
- def quit():
- global vidcap
- pass
- del vidcap
- class Camera:
- def __init__(self, device =0,
- size = (640,480),
- mode = "RGB",
- show_video_window=0):
- """device: VideoCapture enumerates the available video capture devices
- on your system. If you have more than one device, specify
- the desired one here. The device number starts from 0.
- show_video_window: 0 ... do not display a video window (the default)
- 1 ... display a video window
- Mainly used for debugging, since the video window
- can not be closed or moved around.
- """
- self.dev = vidcap.new_Dev(device, show_video_window)
- width, height = size
- self.dev.setresolution(width, height)
- def display_capture_filter_properties(self):
- """Displays a dialog containing the property page of the capture filter.
- For VfW drivers you may find the option to select the resolution most
- likely here.
- """
- self.dev.displaycapturefilterproperties()
- def display_capture_pin_properties(self):
- """Displays a dialog containing the property page of the capture pin.
- For WDM drivers you may find the option to select the resolution most
- likely here.
- """
- self.dev.displaycapturepinproperties()
- def set_resolution(self, width, height):
- """Sets the capture resolution. (without dialog)
- """
- self.dev.setresolution(width, height)
- def get_buffer(self):
- """Returns a string containing the raw pixel data.
- """
- return self.dev.getbuffer()
- def start(self):
- """ Not implemented.
- """
- def set_controls(self, **kwargs):
- """ Not implemented.
- """
- def stop(self):
- """ Not implemented.
- """
- def get_image(self, dest_surf = None):
- """
- """
- return self.get_surface(dest_surf)
- def get_surface(self, dest_surf = None):
- """Returns a pygame Surface.
- """
- abuffer, width, height = self.get_buffer()
- if abuffer:
- surf = pygame.image.frombuffer(abuffer, (width, height), "RGB")
- # swap it from a BGR surface to an RGB surface.
- r,g,b,a = surf.get_masks()
- surf.set_masks((b,g,r,a))
- r,g,b,a = surf.get_shifts()
- surf.set_shifts((b,g,r,a))
- surf = pygame.transform.flip(surf, 0,1)
- # if there is a destination surface given, we blit onto that.
- if dest_surf:
- dest_surf.blit(surf, (0,0))
- else:
- dest_surf = surf
- return dest_surf
- if __name__ == "__main__":
- import pygame.examples.camera
- pygame.camera.Camera = Camera
- pygame.camera.list_cameras = list_cameras
- pygame.examples.camera.main()
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