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- # coding: ascii
- # pygame - Python Game Library
- # Copyright (C) 2000-2001 Pete Shinners
- #
- # This library is free software; you can redistribute it and/or
- # modify it under the terms of the GNU Library General Public
- # License as published by the Free Software Foundation; either
- # version 2 of the License, or (at your option) any later version.
- #
- # This library is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- # Library General Public License for more details.
- #
- # You should have received a copy of the GNU Library General Public
- # License along with this library; if not, write to the Free
- # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- #
- # Pete Shinners
- # pete@shinners.org
- """Pygame is a set of Python modules designed for writing games.
- It is written on top of the excellent SDL library. This allows you
- to create fully featured games and multimedia programs in the python
- language. The package is highly portable, with games running on
- Windows, MacOS, OS X, BeOS, FreeBSD, IRIX, and Linux."""
- import sys
- import os
- # Choose Windows display driver
- if os.name == 'nt':
- #pypy does not find the dlls, so we add package folder to PATH.
- pygame_dir = os.path.split(__file__)[0]
- os.environ['PATH'] = os.environ['PATH'] + ';' + pygame_dir
- # Respect existing SDL_VIDEODRIVER setting if it has been set
- if 'SDL_VIDEODRIVER' not in os.environ:
- # If the Windows version is 95/98/ME and DirectX 5 or greater is
- # installed, then use the directx driver rather than the default
- # windib driver.
- # http://docs.python.org/lib/module-sys.html
- # 0 (VER_PLATFORM_WIN32s) Win32s on Windows 3.1
- # 1 (VER_PLATFORM_WIN32_WINDOWS) Windows 95/98/ME
- # 2 (VER_PLATFORM_WIN32_NT) Windows NT/2000/XP
- # 3 (VER_PLATFORM_WIN32_CE) Windows CE
- if sys.getwindowsversion()[0] == 1:
- import _winreg
- try:
- # Get DirectX version from registry
- key = _winreg.OpenKey(_winreg.HKEY_LOCAL_MACHINE,
- 'SOFTWARE\\Microsoft\\DirectX')
- dx_version_string = _winreg.QueryValueEx(key, 'Version')
- key.Close()
- # Set video driver to directx if DirectX 5 or better is
- # installed.
- # To interpret DirectX version numbers, see this page:
- # http://en.wikipedia.org/wiki/DirectX#Releases
- minor_dx_version = int(dx_version_string.split('.')[1])
- if minor_dx_version >= 5:
- os.environ['SDL_VIDEODRIVER'] = 'directx'
- # Clean up namespace
- del key, dx_version_string, minor_dx_version
- except:
- pass
- # Clean up namespace
- del _winreg
- # when running under X11, always set the SDL window WM_CLASS to make the
- # window managers correctly match the pygame window.
- elif 'DISPLAY' in os.environ and 'SDL_VIDEO_X11_WMCLASS' not in os.environ:
- os.environ['SDL_VIDEO_X11_WMCLASS'] = os.path.basename(sys.argv[0])
- class MissingModule:
- _NOT_IMPLEMENTED_ = True
- def __init__(self, name, urgent=0):
- self.name = name
- exc_type, exc_msg = sys.exc_info()[:2]
- self.info = str(exc_msg)
- self.reason = "%s: %s" % (exc_type.__name__, self.info)
- self.urgent = urgent
- if urgent:
- self.warn()
- def __getattr__(self, var):
- if not self.urgent:
- self.warn()
- self.urgent = 1
- missing_msg = "%s module not available (%s)" % (self.name, self.reason)
- raise NotImplementedError(missing_msg)
- def __nonzero__(self):
- return 0
- def warn(self):
- msg_type = 'import' if self.urgent else 'use'
- message = '%s %s: %s\n(%s)' % (msg_type, self.name, self.info, self.reason)
- try:
- import warnings
- level = 4 if self.urgent else 3
- warnings.warn(message, RuntimeWarning, level)
- except ImportError:
- print (message)
- # we need to import like this, each at a time. the cleanest way to import
- # our modules is with the import command (not the __import__ function)
- # first, the "required" modules
- from pygame.base import *
- from pygame.constants import *
- from pygame.version import *
- from pygame.rect import Rect
- from pygame.compat import PY_MAJOR_VERSION
- from pygame.rwobject import encode_string, encode_file_path
- import pygame.surflock
- import pygame.color
- Color = color.Color
- import pygame.bufferproxy
- BufferProxy = bufferproxy.BufferProxy
- import pygame.math
- Vector2 = pygame.math.Vector2
- Vector3 = pygame.math.Vector3
- __version__ = ver
- # next, the "standard" modules
- # we still allow them to be missing for stripped down pygame distributions
- if get_sdl_version() < (2, 0, 0):
- # cdrom only available for SDL 1.2.X
- try:
- import pygame.cdrom
- except (ImportError, IOError):
- cdrom = MissingModule("cdrom", urgent=1)
- try:
- import pygame.cursors
- except (ImportError, IOError):
- cursors = MissingModule("cursors", urgent=1)
- try:
- import pygame.display
- except (ImportError, IOError):
- display = MissingModule("display", urgent=1)
- try:
- import pygame.draw
- except (ImportError, IOError):
- draw = MissingModule("draw", urgent=1)
- try:
- import pygame.event
- except (ImportError, IOError):
- event = MissingModule("event", urgent=1)
- try:
- import pygame.image
- except (ImportError, IOError):
- image = MissingModule("image", urgent=1)
- try:
- import pygame.joystick
- except (ImportError, IOError):
- joystick = MissingModule("joystick", urgent=1)
- try:
- import pygame.key
- except (ImportError, IOError):
- key = MissingModule("key", urgent=1)
- try:
- import pygame.mouse
- except (ImportError, IOError):
- mouse = MissingModule("mouse", urgent=1)
- try:
- import pygame.sprite
- except (ImportError, IOError):
- sprite = MissingModule("sprite", urgent=1)
- try:
- import pygame.threads
- except (ImportError, IOError):
- threads = MissingModule("threads", urgent=1)
- try:
- import pygame.pixelcopy
- except (ImportError, IOError):
- pixelcopy = MissingModule("pixelcopy", urgent=1)
- def warn_unwanted_files():
- """warn about unneeded old files"""
- # a temporary hack to warn about camera.so and camera.pyd.
- install_path = os.path.split(pygame.base.__file__)[0]
- extension_ext = os.path.splitext(pygame.base.__file__)[1]
- # here are the .so/.pyd files we need to ask to remove.
- ext_to_remove = ["camera"]
- # here are the .py/.pyo/.pyc files we need to ask to remove.
- py_to_remove = ["color"]
- # Don't warn on Symbian. The color.py is used as a wrapper.
- if os.name == "e32":
- py_to_remove = []
- # See if any of the files are there.
- extension_files = ["%s%s" % (x, extension_ext) for x in ext_to_remove]
- py_files = ["%s%s" % (x, py_ext)
- for py_ext in [".py", ".pyc", ".pyo"]
- for x in py_to_remove]
- files = py_files + extension_files
- unwanted_files = []
- for f in files:
- unwanted_files.append(os.path.join(install_path, f))
- ask_remove = []
- for f in unwanted_files:
- if os.path.exists(f):
- ask_remove.append(f)
- if ask_remove:
- message = "Detected old file(s). Please remove the old files:\n"
- for f in ask_remove:
- message += "%s " % f
- message += "\nLeaving them there might break pygame. Cheers!\n\n"
- try:
- import warnings
- level = 4
- warnings.warn(message, RuntimeWarning, level)
- except ImportError:
- print (message)
- # disable, because we hopefully don't need it.
- # warn_unwanted_files()
- try:
- from pygame.surface import *
- except (ImportError, IOError):
- Surface = lambda: Missing_Function
- try:
- import pygame.mask
- from pygame.mask import Mask
- except (ImportError, IOError):
- Mask = lambda: Missing_Function
- try:
- from pygame.pixelarray import *
- except (ImportError, IOError):
- PixelArray = lambda: Missing_Function
- try:
- from pygame.overlay import *
- except (ImportError, IOError):
- Overlay = lambda: Missing_Function
- try:
- import pygame.time
- except (ImportError, IOError):
- time = MissingModule("time", urgent=1)
- try:
- import pygame.transform
- except (ImportError, IOError):
- transform = MissingModule("transform", urgent=1)
- # lastly, the "optional" pygame modules
- if 'PYGAME_FREETYPE' in os.environ:
- try:
- import pygame.ftfont as font
- sys.modules['pygame.font'] = font
- except (ImportError, IOError):
- pass
- try:
- import pygame.font
- import pygame.sysfont
- pygame.font.SysFont = pygame.sysfont.SysFont
- pygame.font.get_fonts = pygame.sysfont.get_fonts
- pygame.font.match_font = pygame.sysfont.match_font
- except (ImportError, IOError):
- font = MissingModule("font", urgent=0)
- # try and load pygame.mixer_music before mixer, for py2app...
- try:
- import pygame.mixer_music
- #del pygame.mixer_music
- #print ("NOTE2: failed importing pygame.mixer_music in lib/__init__.py")
- except (ImportError, IOError):
- pass
- try:
- import pygame.mixer
- except (ImportError, IOError):
- mixer = MissingModule("mixer", urgent=0)
- try:
- import pygame.movie
- except (ImportError, IOError):
- movie = MissingModule("movie", urgent=0)
- # try:
- # import pygame.movieext
- # except (ImportError,IOError):
- # movieext=MissingModule("movieext", urgent=0)
- try:
- import pygame.scrap
- except (ImportError, IOError):
- scrap = MissingModule("scrap", urgent=0)
- try:
- import pygame.surfarray
- except (ImportError, IOError):
- surfarray = MissingModule("surfarray", urgent=0)
- try:
- import pygame.sndarray
- except (ImportError, IOError):
- sndarray = MissingModule("sndarray", urgent=0)
- try:
- import pygame.fastevent
- except (ImportError, IOError):
- fastevent = MissingModule("fastevent", urgent=0)
- # there's also a couple "internal" modules not needed
- # by users, but putting them here helps "dependency finder"
- # programs get everything they need (like py2exe)
- try:
- import pygame.imageext
- del pygame.imageext
- except (ImportError, IOError):
- pass
- def packager_imports():
- """some additional imports that py2app/py2exe will want to see"""
- import atexit
- import numpy
- import OpenGL.GL
- import pygame.macosx
- import pygame.bufferproxy
- import pygame.colordict
- import pygame._view
- # make Rects pickleable
- if PY_MAJOR_VERSION >= 3:
- import copyreg as copy_reg
- else:
- import copy_reg
- def __rect_constructor(x, y, w, h):
- return Rect(x, y, w, h)
- def __rect_reduce(r):
- assert type(r) == Rect
- return __rect_constructor, (r.x, r.y, r.w, r.h)
- copy_reg.pickle(Rect, __rect_reduce, __rect_constructor)
- # make Colors pickleable
- def __color_constructor(r, g, b, a):
- return Color(r, g, b, a)
- def __color_reduce(c):
- assert type(c) == Color
- return __color_constructor, (c.r, c.g, c.b, c.a)
- copy_reg.pickle(Color, __color_reduce, __color_constructor)
- # Thanks for supporting pygame. Without support now, there won't be pygame later.
- if 'PYGAME_HIDE_SUPPORT_PROMPT' not in os.environ:
- print('pygame %s' % ver)
- print('Hello from the pygame community. https://www.pygame.org/contribute.html')
- # cleanup namespace
- del pygame, os, sys, surflock, MissingModule, copy_reg, PY_MAJOR_VERSION
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