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- /*
- pygame - Python Game Library
- Copyright (C) 2006, 2007 Rene Dudfield, Marcus von Appen
- Originally put in the public domain by Sam Lantinga.
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- /* This is unconditionally defined in Python.h */
- #if defined(_POSIX_C_SOURCE)
- #undef _POSIX_C_SOURCE
- #endif
- #include <Python.h>
- /* Handle clipboard text and data in arbitrary formats */
- /**
- * Predefined supported pygame scrap types.
- */
- #define PYGAME_SCRAP_TEXT "text/plain"
- #define PYGAME_SCRAP_BMP "image/bmp"
- #define PYGAME_SCRAP_PPM "image/ppm"
- #define PYGAME_SCRAP_PBM "image/pbm"
- /**
- * The supported scrap clipboard types.
- *
- * This is only relevant in a X11 environment, which supports mouse
- * selections as well. For Win32 and MacOS environments the default
- * clipboard is used, no matter what value is passed.
- */
- typedef enum
- {
- SCRAP_CLIPBOARD,
- SCRAP_SELECTION /* only supported in X11 environments. */
- } ScrapClipType;
- /**
- * Macro for initialization checks.
- */
- #define PYGAME_SCRAP_INIT_CHECK() \
- if(!pygame_scrap_initialized()) \
- return (PyErr_SetString (pgExc_SDLError, \
- "scrap system not initialized."), NULL)
- /**
- * \brief Checks, whether the pygame scrap module was initialized.
- *
- * \return 1 if the modules was initialized, 0 otherwise.
- */
- extern int
- pygame_scrap_initialized (void);
- /**
- * \brief Initializes the pygame scrap module internals. Call this before any
- * other method.
- *
- * \return 1 on successful initialization, 0 otherwise.
- */
- extern int
- pygame_scrap_init (void);
- /**
- * \brief Checks, whether the pygame window lost the clipboard focus or not.
- *
- * \return 1 if the window lost the focus, 0 otherwise.
- */
- extern int
- pygame_scrap_lost (void);
- /**
- * \brief Places content of a specific type into the clipboard.
- *
- * \note For X11 the following notes are important: The following types
- * are reserved for internal usage and thus will throw an error on
- * setting them: "TIMESTAMP", "TARGETS", "SDL_SELECTION".
- * Setting PYGAME_SCRAP_TEXT ("text/plain") will also automatically
- * set the X11 types "STRING" (XA_STRING), "TEXT" and "UTF8_STRING".
- *
- * For Win32 the following notes are important: Setting
- * PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
- * the Win32 type "TEXT" (CF_TEXT).
- *
- * For QNX the following notes are important: Setting
- * PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
- * the QNX type "TEXT" (Ph_CL_TEXT).
- *
- * \param type The type of the content.
- * \param srclen The length of the content.
- * \param src The NULL terminated content.
- * \return 1, if the content could be successfully pasted into the clipboard,
- * 0 otherwise.
- */
- extern int
- pygame_scrap_put (char *type, int srclen, char *src);
- /**
- * \brief Gets the current content from the clipboard.
- *
- * \note The received content does not need to be the content previously
- * placed in the clipboard using pygame_put_scrap(). See the
- * pygame_put_scrap() notes for more details.
- *
- * \param type The type of the content to receive.
- * \param count The size of the returned content.
- * \return The content or NULL in case of an error or if no content of the
- * specified type was available.
- */
- extern char*
- pygame_scrap_get (char *type, unsigned long *count);
- /**
- * \brief Gets the currently available content types from the clipboard.
- *
- * \return The different available content types or NULL in case of an
- * error or if no content type is available.
- */
- extern char**
- pygame_scrap_get_types (void);
- /**
- * \brief Checks whether content for the specified scrap type is currently
- * available in the clipboard.
- *
- * \param type The type to check for.
- * \return 1, if there is content and 0 otherwise.
- */
- extern int
- pygame_scrap_contains (char *type);
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