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- #include <Python.h>
- #include "bitmask.h"
- #define PYGAMEAPI_MASK_FIRSTSLOT 0
- #define PYGAMEAPI_MASK_NUMSLOTS 1
- #define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API"
- typedef struct {
- PyObject_HEAD
- bitmask_t *mask;
- } pgMaskObject;
- #define pgMask_AsBitmap(x) (((pgMaskObject*)x)->mask)
- #ifndef PYGAMEAPI_MASK_INTERNAL
- #define pgMask_Type (*(PyTypeObject*)PyMASK_C_API[0])
- #define pgMask_Check(x) ((x)->ob_type == &pgMask_Type)
- #define import_pygame_mask() \
- _IMPORT_PYGAME_MODULE(mask, MASK, PyMASK_C_API)
- static void* PyMASK_C_API[PYGAMEAPI_MASK_NUMSLOTS] = {NULL};
- #endif /* #ifndef PYGAMEAPI_MASK_INTERNAL */
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