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- /*
- pygame - Python Game Library
- Copyright (C) 2000-2001 Pete Shinners
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Pete Shinners
- pete@shinners.org
- */
- #include <Python.h>
- #if defined(HAVE_SNPRINTF) /* also defined in SDL_ttf (SDL.h) */
- #undef HAVE_SNPRINTF /* remove GCC macro redefine warning */
- #endif
- #include <SDL_ttf.h>
- /* test font initialization */
- #define FONT_INIT_CHECK() \
- if(!(*(int*)PyFONT_C_API[2])) \
- return RAISE(pgExc_SDLError, "font system not initialized")
- #define PYGAMEAPI_FONT_FIRSTSLOT 0
- #define PYGAMEAPI_FONT_NUMSLOTS 3
- typedef struct {
- PyObject_HEAD
- TTF_Font* font;
- PyObject* weakreflist;
- } PyFontObject;
- #define PyFont_AsFont(x) (((PyFontObject*)x)->font)
- #ifndef PYGAMEAPI_FONT_INTERNAL
- #define PyFont_Check(x) ((x)->ob_type == (PyTypeObject*)PyFONT_C_API[0])
- #define PyFont_Type (*(PyTypeObject*)PyFONT_C_API[0])
- #define PyFont_New (*(PyObject*(*)(TTF_Font*))PyFONT_C_API[1])
- /*slot 2 taken by FONT_INIT_CHECK*/
- #define import_pygame_font() \
- _IMPORT_PYGAME_MODULE(font, FONT, PyFONT_C_API)
- static void* PyFONT_C_API[PYGAMEAPI_FONT_NUMSLOTS] = {NULL};
- #endif
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