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@@ -44,12 +44,19 @@ mode = {1: '绘制坐标系', 2: '绘制直线(g)', 3: '填充矩形(f)', 4: '
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15: '填充椭圆形(e)', 16: '线条椭圆形(r)', 0: 'None'} # 快捷键名字
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SCREEN_X = 900
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SCREEN_Y = 700
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-init_done = pygame.init() # 初始化所有模块
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-FONT = pygame.font.Font(fr'Font{os.sep}ZKST.ttf', 16) # 设置字体(Linux下应该用\而不是/)
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-SCREEN = pygame.display.set_mode((SCREEN_X, SCREEN_Y), 0) # 创建屏幕
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-SCREEN_CAPTION = pygame.display.set_caption('CoTan草稿板') # 定义标题(后期加上定义Logo)
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-SCREEN.fill([255, 255, 255]) # 默认用白色填充窗口
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-pygame.display.set_icon(pygame.image.load(f'Pic{os.sep}favicon.ico'))
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+init_done = None
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+FONT = None
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+SCREEN = None
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+SCREEN_CAPTION = None
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+
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+def start_gui():
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+ global init_done, FONT, SCREEN, SCREEN_CAPTION
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+ init_done = pygame.init() # 初始化所有模块
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+ FONT = pygame.font.Font(fr'Font{os.sep}ZKST.ttf', 16) # 设置字体(Linux下应该用\而不是/)
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+ SCREEN = pygame.display.set_mode((SCREEN_X, SCREEN_Y), 0) # 创建屏幕
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+ SCREEN_CAPTION = pygame.display.set_caption('CoTan草稿板') # 定义标题(后期加上定义Logo)
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+ SCREEN.fill([255, 255, 255]) # 默认用白色填充窗口
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+ pygame.display.set_icon(pygame.image.load(f'Pic{os.sep}favicon.ico'))
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def func_draw(func_list, pixel_accuracy=1000):
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@@ -252,6 +259,7 @@ def draw_main(in_queue, out_queue):
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global record_origin_y, span, line
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global continuous_draw, middle_key, rect, poly, SCREEN, SCREEN_CAPTION, init_done, previous_x, previous_y, save_dir
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global increasing_color, subtraction_color, bottom_tip, FONT, SCREEN_X, SCREEN_Y, tips
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+ start_gui()
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queue_controller.set_queue(in_queue, out_queue)
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queue_controller()
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flat = True # 循环条件(不是全局)
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